dmatter

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dmatter last won the day on August 13

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About dmatter

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    1st place - Week of Awesome IV 2016

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  1. WoA V - Afterparty/Judging thread

    Sure I'd be happy for that! (You'll probably do a better job at formatting it than I've done on my own site )
  2. WoA V - Afterparty/Judging thread

    Hi All! Here is my Post-Mortem of "Invasion of the Liquid Snatchers!" http://www.gilldave.co.uk/2017/08/week-of-awesome-5-post-mortem/ I've had a few people reach out to me about the fluid simulation and I've seen some of the community reviews speculating on how it works. So I've also written up a technical article dedicated to that: http://www.gilldave.co.uk/2017/08/fluid-rendering-with-box2d/
  3. WoA V - Afterparty/Judging thread

    @riuthamus I just finished watching your review stream. Very funny! Although I'm glad you enjoyed my game I think the highlight for me was watching you fail hard at @IYP's domino jumping game. Cheers!
  4. WoA V - Afterparty/Judging thread

    @slicer4ever I see a couple of reviews of my game by @Thaumaturge and @racsoth have been truncated. Is it possible to recover those?
  5. WoA V - Afterparty/Judging thread

    Good writeup! I'm intrigued by the sound of part2. Are you saying that all your game's state is functionally transformed?.. It's just maps and folds to arrive at the next frames state and not directly mutated? Mine might run for you as long as you have Java8: java -jar Game.jar
  6. WoA V - Afterparty/Judging thread

    Wait, so were you dusting or undusting? If you're adding dust then I think you're doing it wrong. Evil idea for an entry next year: A 'game' that exploits the bundle to launch and wrap around the other submissions and augment them somehow. (I have a history of writing code to steal the HWnd of another app and embed it by converting it from a top-level window into a child window and forward on all window messages adjusted for offset etc.)
  7. WoA V - Afterparty/Judging thread

    @slicer4ever Looks like I'm missing a couple of devblog entries (I'm not worried by that, just not not sure if it would affect my participation score if I didn't point it out)...
  8. WoA V - Afterparty/Judging thread

    The submissions site is pretty cool, that is something Khawk should consider integrating into the site proper! (Or was that indeed the plan originally?) @stenol26 Thank you very much for the review! I'm glad to hear you liked it. I'm just glad to hear it runs on someone else's machine. By the way, for anybody on OSX or Linux that wants to try my entry: Theoretically it should run if you have Java8 installed, just double click the the .jar file or execute on the cmdline: java -jar game.jar I didn't test on Linux and only I only managed a quick check against OSX which looked promising but not really tested. So I can't be sure the final delivery works anywhere other than Windows. If it does, let me know! I'm gonna try everybody's games out once I decompress some more ;-)
  9. WoA V - The Competition Thread

    Your Raspberry Pi stood up to the challenge! Didn't even catch fire or anything. Also, you didn't fancy making an entry yourself this year? Probably a wise decision
  10. WoA V - The Competition Thread

    Well day7 is finally over and I need sleep, it's almost 5AM where I am! I spent the whole day making level maps and fixing bugs. There are still subtle bugs in the game that annoy me but I don't think anybody will mind them. And even with an interactive level editor it is always far more difficult than I anticipate to create engaging levels. This makes me think that next year maybe I should go for either procedural level creation (ala Flappy Bird) or for open-ended gameplay on a fixed map (... like Tetris, I guess). I still want to make a couple of tweaks to the game but there's no time really plus I'd rather go to bed. I just hope it runs on other people's PCs! It works on a couple of mine anyway. There are some awesome looking screenshots of games on the submissions page. The quality of the games this year is staggering. Well done people! I usually write a post-mortem a day or two after the competition, so I will do that again this year!
  11. WoA V - The Competition Thread

    Done! New link: https://drive.google.com/file/d/0ByC640XVJpKJdzkwSWw3aGNfNXM/view?usp=sharing And my re-submission to the website is completed too (I'm just download it to re-test).
  12. WoA V - The Competition Thread

    Dammit I'm still finding bugs in my game, still time so I'll fix them!
  13. WoA V - The Competition Thread

    Whelp, it took me all day but I finally have a range of level maps to play against. Some of them might a little too hard or a little too easy but hey ho! TAB will skip levels ;-) So I am all done and ready with my submission! Here's my backup link: https://drive.google.com/file/d/0ByC640XVJpKJdzkwSWw3aGNfNXM/view?usp=sharing [Edit: I Noticed a bug, so I've re-uploaded/ The above is a new link compared to a moment ago!] [Edit2: And again!] I've submitted to the competition website too but that'll take another few minutes. (I had to truncate the name of my game for the website because the max character limit is 32?!) Anyway, good luck to everybody with getting your submissions in on time! And well done to those who have submitted already. There's only about an hour left!!
  14. WoA V - The Competition Thread

    Cranking out levels is proving very difficult indeed! I have 4 so far which is not very many and hoping to get a few more on the go. Hopefully I can pick up the pace a bit. Mind you I have been fixing a ton of bugs and re-balancing the game in the process. I *think* I have it all balanced correctly now so with any luck I can power through a get a few more done before the deadline. I really don't want to be up too late tonight either, but that depends on how I get on. Here's a sneak peak at one of the earlier levels which, despite its simplicity, uncovered a lot more bugs than I'd like to admit:
  15. WoA V - The Competition Thread

    Yeah that should be okay (I asked Slicer the same question last week in the administration thread).