Aakrana: The Forgotten Lands

Fantasy MMO in Unity

by Slyxsith

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This project will deliver a commercially viable online game platform that will be a testing ground for fantasy and RPG game ideas.

Initial Concepts:

  • Base game will revolve around zone based land masses
  • Dynamic world AI. NPC/MOB factions dynamically vie for controller of various points of interest within the game with real consequences.
  • Secondary feature will be player creatable "modules"/quests (think D&D modules) that are basically player created instances with story lines and quests. These modules will be part of a library of quests that players can run (think dungeons in World of Warcraft), rate and donate to the creator.
  • Custom guild and monarchy system allowing players to build their followers and rewarding guilds based on their impact in the game world.
  • Player built towns and kingdoms. Guilds and players can purchase plots and build core services evolving them into towns and villages.

Team Structure:

  • Mark MacPherson - Founder and Owner of FBN Studios and Lead Designer
  • I bring over a decade of multi-million-dollar project management, team leader ship and system integration to the team. I have been pursing game development for over fifteen years and had the pleasure to work as a key consultant on some early triple A MMOs in the industry.

Mark's current skillsets include:

  • Torque, Unity 3D, C++ development
  • C# scripting
  • DB management and interface scripting
  • Server configuration and management
  • Project management
  • Marketing
  • Business administration and management

Currently Seeking:

Are you passionate about game development? Are you looking to refine your skills in an actual team environment? Get in touch!

  • Level Designer – Do you have skills to bring worlds to life inside Unity? Can you balance beautiful environments with CPU/GPU controls that would be viable for a massively multiplayer world? We would like to hear from someone that has these skills and can demonstrate level optimization, LoD and occlusion techniques within the Unity toolsets. Our existing tools include, Gaia, Enviro, CTS and the nature manufacture suite.
  • 3D Modeller – Are you interested in seeing your fantasy-based models in a working MMO? Are you able to produce high quality, optimized game ready assets? We are always on the lookout for someone with these talents. If you can demonstrate a solid use of these skills with LoD and high-quality skinning get in touch!
  • 3D Animator – Do you work with Unity based mechanim animation sequences? We are looking for someone that can work with our hundreds of existing animated models and clean up and or add to their capabilities.
  • Senior C#/Unity Programmer – Our current codebase is very feature complete but we are looking for someone with a passion for MMO gaming who can optimize and debug Intermediate to expert level C#. Most of our foundational code and logic is completed but parts could benefit from a solid optimization.

Note: All team members will be required to execute a Non-Disclosure and Non-Compete agreement.

Business Model:

  • Microtransaction based revenue streams
  • Free to Play core game with additional elements behind MTX walls. (Not Pay to Win)
  • Patreon, community based funding for later testing and potentially release.

Funding Model:

Aakrana is managed as a project with each piece of work that is done tracked via overarching project management software. Each piece of work completed is approved for the agreed amount of hours and those hours provide financial entitlement to compensation when the project becomes solvent. Contact for more details.

  • Self funded.
  • Volunteer collaboration with core work being assigned hourly contributions.
  • Contribution hours to be paid out post release in phases as the corporation becomes self sufficient financially.

Team Fit and Culture:

  • Being respectful of all team members at all times
  • Willing to take part in the unpaid development cycle for the experience of developing in a team environment and showcasing your works.
  • Be respectful of schedules and engage team members in meaningful conversations. Avoid continuously disrupting other team members for idle chatter.
  • Be capable of using the project tools required for collaboration and communication. Current tools include but are not limited to:
  • Unity 3D
  • Github
  • Discord
  • Hacknplan (project management software)

Please Note: As much as we can all get excited about discussing our next great idea for an MMO, it is important to understand that people have other work (hopefully paid) and families and things going on in their life. As much as we all like to talk about the things we are passionate about, talking about dreams doesn't bring them any closer to reality. Team members are expected to deliver tasks and show tangible progress in their areas of contributions.

Current Project Status - Updated Nov 28, 2019

Stagegate 1 - Core Server Operations Running - COMPLETED

  • DB servers running and core connectors and tables function - 100%
  • Patching service running and initial client ready to stream - 100%
  • Environment/repositories for DEV / TEST / LIVE online and ready to use - 100%
  • Master Server - monitoring and instance controls operational - 100%
  • Login Server - Account management, authentication and character selection operational - 100%

Stategate 2 - Phase 1 feature set released - COMPLETED

  • Vendors - 100%
  • Chat - 100%
  • Combat - 100%
  • Multi-zone functionality - 100%
  • Skills - 100%
  • Crafting - 100%
  • Mounts - 100%
  • Harvesting - 100% - New
  • GUI Element Upgrades - 100% - New
  • UMA - Initial DNA and base model integration - 100% - New

Stagegate 3 - Completed

  • Factions - 60% - Deferred
  • Multi-tree dialogue system - 100%
  • Tabbed chat system - 100%
  • Phase 1 quest and storyline development - 100%
  • Crafting phase 2 - Item deconstruction - Deferred
  • Crafting phase 2 - recipe itemization - 100%
  • Initial testing in the cloud DC - Deferred
  • Skills phase 2 - Classless skill system - 100%
  • Skills phase 2 - Projectile implementation - 100%
  • Skills phase 2 - Spell casting phase 2 - Buffs / Debuffs / Offensive / Defensive - 100%
  • UMA phase 2 - Additional recipes for chain, leather and plate - 100%
  • Professions - NEW - 100%
  • GUI revitalization - NEW - 100%
  • Texture optimization - NEW - 100%
  • 20+ new monster types - NEW - 100%
  • Monster sub-classes - NEW - 100%
  • Harvesting resources phase 2 - NEW - 100%
  • UMA Mercenaries – NEW – 100%
  • UMA NPCs – NEW – 100%
Last updated January 16, 2020
Status
In Development
Platforms
Engine
Unity
Release Date
July 17, 2020
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