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Found 298 results

  1. 2D Try The Last Dog!

    Hi everyone! I've developed a game called The Last Dog (ZOMBIES + DOGS) and was wondering if you could give it a try in order for me to analyse your behaviour in analytics. Give it a shot! Please download it here: https://florsyl.wixsite.com/thelastdog2 and let me know if you detect any bugs. VIDEO.3gp
  2. The New Frontiers Open Test has just started! And we invite everyone to join this open test - hurry up to be the first who checks out all the great things Snowforged Team has prepared for you: new NPC faction, Rings system, PvP mode, ships, weapons, mining system, tasks, pirate fleets, detachments, recall system, ship model progression and more - read the full list of changes here. Open up the door to endless adventures and explore all the seven Rings of Starfall Tactics Galaxy! No keys required - the test is open to everyone! To start playing Starfall Tactics follow these instructions: Register on starfalltactics.com Download Starfall Tactics launcher here. Install Launcher - it will download the game client. Remember, that the game is not available for x32 systems during tests. Push the "Play" button and start playing Starfall Tactics! Join in the discussion with other Commanders at our Forum and on Discord Channel New to Starfall Tactics? Check this short guide out! Got troubles or want to report something? Use #help & #bugreport Discord channel, create a topic on the forum or send a letter to support@snowforged.com! So, what's new? What's new? Well, there are a lot of things to check: New PvP mode - Domination Custom games New recipes New tasks New ships - battlecruisers Weapons Party system for the MMO mode Recall system which allows you to warp in additional ships on the Galaxy map The first neutral faction - Mineworkers Ship model progression Rebalance for special modules, shields, armor, weapons, layouts and hull characteristics. Reworked pirate fleets Rings system Equipment quality system Reworked detachments Cool quest rewards Special fleet abilities for the global map (to be announced in the next WIP!) New visual ship customization abilities And various improvements, designed to make your playtime even more enjoyable! And that's not the full list of all the great things we've prepared for you - full patch notes will be available later. See you in Starfall Tactics!
  3. Hi there!The game we are currently working on - TERRORHYTHM (TRRT) supports the custom music mode! You are allowed to upload any mp3 track to play it.This is one of the most important features. Take a look! If you like it, please add this game to your Steam wishlist!Game Steam pageGame Site
  4. Level 2 Freezer

    From the album Area 86

  5. Level 1 Special

    From the album Area 86

  6. Level 2 Shoot

    From the album Area 86

  7. Level 2 Special

    From the album Area 86

  8. Main Menu

    From the album Area 86

  9. Tasks In Level

    From the album Area 86

  10. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Don't let the graphics fool ya', Wizard's Wheel: ReRolled is an indie idle RPG with more depth than most mobile games can only hope to achieve. There's buildings to buy, loot to find, weapons to upgrade, dragons to slay, heroes to hire, and of course time to warp (makes you restart from zero with some advantages), as you experience the game and world slowly expanding. The game monetizes through a few IAPs going up to $10, and incentivized ads, which aren't pushed heavily either. Although I was a bit intimidated by the sheer complexity of the game at first, I've only come to love it more and more the more I play - it's close to everything I'd expect from a great indie game! My thoughts on Wizard's Wheel: Google Play: https://play.google.com/store/apps/details?id=com.WindingClock.WizardsWheel&hl=en iOS: https://itunes.apple.com/us/app/wizards-wheel/id1273827438?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  11. Devlog #3 - Early gameplay footage.

    Greetings! The third devlog is a video demonstration of what I have been worked on in the past several weeks. So, here is what the gameplay looks like in the current state of development: There is still a lot of work to do and release date is not exactly defined, but Steam page for the game has been already set: http://store.steampowered.com/app/803850/Pixelpunk_XL/
  12. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Techno Strike is an Overwatch-like Mech shooter that runs really smoothly, has aim sensitivity options that are customizable on a per-hero level, and free hero rotations (like in MOBAs). HOWEVER, some weapons can be acquired only through premium currency, and you'll be fighting against bots in the non-league "quick matches", and there are only US and Asian servers, which leaves out EU players. Honestly, the game is good is good fun and I'm impressed by the graphics and gameplay, but the monetization ruins it for me. My thoughts on Techno Strike: Google Play: https://play.google.com/store/apps/details?id=com.lilithgame.jijiagpob&hl=en iOS: https://itunes.apple.com/us/app/techno-strike/id1133865477?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  13. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Gacha RPG Final Heroes has some great app store reviews, but sadly enforces quite a few P2W elements, such as VIP and Energy systems, and has a - at best- stale PVP system. HOWEVER; playing the game, I found myself both excited and scared by how good the game is at triggering all the right areas in my brain, providing me with an instant-gratification overload of free gems, powerful items, skills and more. To be fair, the game is very generous with providing premium currency for free (at least $60+ worth of it), and at this rate, you'll definitely be getting 2 times 10 hero pulls for free. I think some can have fun with this game, but I would strongly suggest only diving into it if you either have money to spend or know these types of games. My thoughts on Final Heroes: Google Play: https://play.google.com/store/apps/details?id=com.xd.global.and.hf&hl=en iOS: https://itunes.apple.com/us/app/final-heroes/id1313229524?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  14. C++ Gameplay in C++

    Who writes gameplay in C++? I recently wrote an article in codeproject which describes some benefits of this (from a more general purpose perspective), but I'm curious for other thoughts on the subject. If you write engine code in C++ but the gameplay in another language, what made you take this decision? If you do write gameplay in C++, are you happy with your decision? Share some cool stories about it. Bonus points if you write gameplay code in C++ and engine code in another language
  15. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. MilkChoco is a unique and lightweight indie third-person 4 vs 4 shooter with a variety of game-modes (Deathmatch, Escort etc.) played on small maps. The UI is customizable, there's both auto-shooting and manual shooting, matchmaking takes seconds, and all weapons can be acquired through in-game currency. Honestly, this is one of the more fun casual shooters I've played on mobile in a long time! My thoughts on MilkChoco: Google Play: https://play.google.com/store/apps/details?id=com.gameparadiso.milkchoco&hl=en iOS: https://itunes.apple.com/us/app/milkchoco-online-fps/id1244497574?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  16. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Escape the growing number of police vehicles as long as you can, picking up power-ups, destroying other cars, completing missions, and finding secret areas in each map. Then get caught and repeat. That's Reckless Getaway 2 for ya'. There are several maps and a bunch of cars to unlock, the play-sessions are short (30-120 seconds for the most part), and there are no forced ads - which is sadly surprisingly rare for endless games like this one. Overall one of the more enjoyable endless games I've played in quite some time! My thoughts on Reckless Getaway 2: Google Play: https://play.google.com/store/apps/details?id=com.pixelbite.ga2&hl=en iOS: https://itunes.apple.com/us/app/reckless-getaway-2/id1190553787?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  17. Hello everyone! We've recently launched a Kickstarter along with a playable demo and a promo video! What is Roast Party? Roast Party is an online party game that you can play with your friends! The goal of Roast Party is to write creative roasts on the pictures submitted by other players. After roasts are submitted players will then vote on their favorite roasts anonymously. The player with the most votes wins! Make sure to upload a funny picture of yourself to ensure a fun time!How do I play? With the launch of our kickstarter we are releasing a demo for you to test! If you are uncertain of whether or not this project is for you go ahead and download the game to see what you think! Currently, the demo does not have public open lobby support so you will need to play with people that you know. Keep in mind that this a primitive demo with only basic core features. We will be adding many more game-modes, content, sounds, and features in the coming weeks. Try out of basic demo and let us know what you think! Promo Video GameDev Page
  18. MMO Design Theory

    When designing a game I've found that whatever the genre it can be boiled down to one thing: designing meaningful progress for the player. It sometimes seems that the MMO genre is too complex to break down in such a way but in general terms, the design seems to be about progression in key areas like Character, Exploration, Crafting, Combat, Travel, and Community. What do you think is a necessary part of an MMO's design? How would you design features for one if you were focused on increasing the player base and retaining them? What factors are especially important to consider in the design process?
  19. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Controller support, 60 FPS and a relaxed monetization - top-down twin stick mutant-shooter "Xenowerk" by Space Marshals developer Pixelbite has a lot going for it! The game's fun and has a neat atmosphere, and although the controls take a few minutes to get used to, the game's highly optimized, meaning it should be able to run smoothly on most devices. My thoughts on Xenowerk: Google Play: https://play.google.com/store/apps/details?id=com.pixelbite.mutant&hl=en iOS: https://itunes.apple.com/us/app/xenowerk/id969447496?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  20. So I am working on this top down shooter game which at first was supposed to be an RPG, but I now decided to make it a simpler shooter. And the problem is that it's not fun. All you do is run around shooting zombies, leveling up and collecting new weapons. I need to make it more challenging, but I have no ideas. I also need to make so that the player would feel rewarded if he plays well, but I don't know how to do it well. If you guys have any ideas for game objectives, or fun game mechanics that would fit my game, please share it with me. You can see the footage of my game here:
  21. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. A perfect match between an online PVP ".io" game and the RPG genre, adding guilds, pets, heroes, 5-minute limited play-sessions, arena ranking, and lots of game modes to the .IO genre. I was hooked on this game all day, and although I have a feeling they sometimes place bots to fill up the matchmaking, the game is still good fun! In addition to cosmetics, the monetization does include the ability to buy stats-improving pets, but the effect of these are so small that I haven't found them to matter during my time with the game. My thoughts on BarbarQ: Google Play: https://play.google.com/store/apps/details?id=com.bbqstudio.bbqqoversea&hl=en iOS: https://itunes.apple.com/us/app/barbarq/id1254324286?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  22. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Epic items to craft, bosses to level up, and skills to master. Like a Boss turns the RPG-story on its head, having us play as the "bad" monsters fighting against the heroes who try to steal our loot - and the game's actually got me quite hooked. I enjoyed the focus on crafting, and that the game doesn't feel like a huge grind - in fact, you progress at a very nice pace. Just be aware of the 200+ mb additional download waiting for you after the installation. Despite the premium currency, which can be used to acquire crafting materials, I haven't felt the need to buy anything so far, and it seems that it's primarily there if you want to progress faster. My thoughts on Like a Boss!: Google Play: https://play.google.com/store/apps/details?id=com.versusevil.likeaboss&hl=en iOS: https://itunes.apple.com/dk/app/like-a-boss/id1055347265?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  23. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. Navigate left, right or up and you continue moving until you hit an obstacle or change direction. That's the puzzle element that makes platformer Duke Dashington Remastered both fun and challenging. Oh, and the fact that you only have 10 seconds to complete each level! The game's a true indie game, with around an hour or two of gameplay and and endless mode to keep us entertained for even longer. $2 removes all ads from the game, of which there are a few if you play for free. My thoughts on Duke Dashington Remastered: Google Play: https://play.google.com/store/apps/details?id=com.adventureislands.dukedashingtonremastered&hl=en iOS: https://itunes.apple.com/us/app/duke-dashington-remastered/id1275786845?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  24. I'm a man on a Mobile Gaming Quest (MGQ) to play a new mobile game every day, documenting my first impressions here and on YouTube. Below is the latest episode. Here's a quick overview of all games I've covered so far. In the midst of the many PUBG-like games, Still Alive is a delightfully fresh take on the survival PVP action shooter genre. 3 playable characters, each with their unique weapons and skills, and an ability to play both training and ranked matches, as well as creating custom matches (think Overwatch) makes for an overall REALLY well-made game. Monetizaiton-wise, you CAN acquire beneficial gear-upgrading materials through IAPs, although they're also rewarded for free every 4 hours, and for wining matches. My thoughts on Still Alive: Google Play: https://play.google.com/store/apps/details?id=com.funtergames.stillalive&hl=en iOS: https://itunes.apple.com/dk/app/still-alive-action-pvp/id1196195112?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  25. Hey, So I'm currently working on a rogue-like top-down game that features melee combat. Getting basic weapon stats like power, weight, and range is not a problem. I am, however, having a problem with coming up with a flexible and dynamic system to allow me to quickly create unique effects for the weapons. I want to essentially create a sort of API that is called when appropriate and gives whatever information is necessary (For example, I could opt to use methods called OnPlayerHit() or IfPlayerBleeding() to implement behavior for each weapon). The issue is, I've never actually made a system as flexible as this. My current idea is to make a base abstract weapon class, and then have calls to all the methods when appropriate in there (OnPlayerHit() would be called whenever the player's health is subtracted from, for example). This would involve creating a sub-class for every weapon type and overriding each method to make sure the behavior works appropriately. This does not feel very efficient or clean at all. I was thinking of using interfaces to allow for the implementation of whatever "event" is needed (such as having an interface for OnPlayerAttack(), which would force the creation of a method that is called whenever the player attacks something). Here's a couple unique weapon ideas I have: Explosion sword: Create explosion in attack direction. Cold sword: Chance to freeze enemies when they are hit. Electric sword: On attack, electricity chains damage to nearby enemies. I'm basically trying to create a sort of API that'll allow me to easily inherit from a base weapon class and add additional behaviors somehow. One thing to know is that I'm on Unity, and swapping the weapon object's weapon component whenever the weapon changes is not at all a good idea. I need some way to contain all this varying data in one Unity component that can contain a Weapon field to hold all this data. Any ideas? I'm currently considering having a WeaponController class that can contain a Weapon class, which calls all the methods I use to create unique effects in the weapon (Such as OnPlayerAttack()) when appropriate.
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