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Found 206 results

  1. (Note to Mods: Could "Input" or "Peripherals" be a good Tag to add to the tag list? Just a thought.) Hey, I'm currently working on which keys on a keyboard that a user can rebind their actions to. The trick is that I use a Norwegian keyboard, so it's not obvious which keys correspond to the actual C#/XNA Keys enum values. Are there any keys from the XNA Keys enum that, in your opinion, I've neglected to add? I don't need all Keys to be bindable, only the "most commonly used keys on a keyboard". Thanks. https://pastebin.com/n1cz8Y0u
  2. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! A chaotic dragon-swiping "slingshot" platformer with 50 levels, an endless mode, and lots of awesome weapons to unlock. The game provides some great fun for a few days, and is monetized very lightly through occasional video ads, which can be removed through a single $2 IAP. My thoughts on Drag'n'Boom: Google Play: https://play.google.com/store/apps/details?id=com.ankama.dragnboom&hl=en iOS: https://itunes.apple.com/us/app/dragnboom/id1249845602?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  3. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! As a story-driven zombie FPS played as a mix between a 3D shooter and a level-based "runner" where you run forward automatically, moving from side to side and blasting enemies, Into the Dead 2 does really well! The energy system through which the game monetizes is frustrating to say the least, but the daily missions game-mode makes up for this by allowing you to play as much as you want in an "endless" game-mode. My thoughts on Into the Dead 2: Google Play: https://play.google.com/store/apps/details?id=com.pikpok.dr2.play&hl=en iOS: https://itunes.apple.com/us/app/into-the-dead-2/id1151220243?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  4. Football Dash now on iOS! Over 1 million downloads on Android iOS: https://itunes.apple.com/us/app/football-dash-endless-runner/id1312590451?ls=1&mt=8 Android: https://play.google.com/store/apps/details?id=com.beastattack.c1434846484727
  5. I am a computer engineering student and i have the assignment below. İ only can write the 2D maze array and have no idea about creating car and time as well. Could anyone write and explain hot to do??? Minimum Criteria: You are expected to design the game by using C ++ . Below are the minimal criteria: • You must create game board with 2 - Dimensional Matrix • Bonuses create with randomly in the game board • All bonuses have got the same value but different effect for car and score . These effects may be positive or negative . • You must use pointer for creating and using car . Some bonuses may be change car type. • When the game finish, you must show high - score. • For moving car , you need to create coordinate s randomly and you need to write proper control statements. • You must use functions for drawing game board and changing car type . If you need extra functions, you can use it. • If you cannot get out the maze when the time is up , the game is over and you need to show high score. In this project, you must do all minimum criteria. In the end, your program must be work without any errors. Bonus: • Save and load high score information to/from disk • Each bonus has got different random values. • You can create cheat codes for the game. • You can create alternative control for car . • Car can jump over the wall but may lose the score . When car exit the maze , game is over and you need to show high score.
  6. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Aiming and shooting your way through singleplayer, same-device multiplayer, and soon even online multiplayer game-modes using a ton of different characters with unique weapons is a lot of fun. The ragdoll effects are hilarious, art-style is Happy Tree Friends-like, and the gameplay reminds me of old PC games like Pocket Tanks. Monetization happens through TOO MANY ads, but at least they can be removed through a single $2 IAP. My thoughts on Bowmasters: Google Play: https://play.google.com/store/apps/details?id=com.miniclip.bowmasters&hl=en iOS: https://itunes.apple.com/us/app/bowmasters-multiplayer-game/id1118431695?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  7. Soul of Mask close to release

    Hey, Me again, I got some problem with SDL2_mixer on macOs, actually I am thinking about cancelling MacOs version as I found no solution to play sounds in this platform. Looks like we will stick with Windows and Linux. Good news, the development is about to be close now. and i provide 3 videos for Tutorial, Mask power presentation, and an easy level to show the gameplay. Tutorial : Mask Presentation: Gameplay. Before each level, the level takes something like 1 to 5 seconds to load depending on the computer, so I added loading screen that presents all the different characters in the game. here you have one. hope you will like it.
  8. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! With a light-hearted storyline, high-quality voiced cut-scenes, hundreds of characters to unlock, and a pet system, Lionheart: Dark Moon is an interesting RPG with quite a bit of depth to both characters and combat. The energy system is frustrating and limiting, however, which might ruin the gameplay experience if you're looking to play for extended periods of time. The game's everything you expect from a mobile RPG these days (both good and bad), so expect a grindy level progression but lots of awesome heroes to unlock. My thoughts on Lionheart: Dark Moon: Google Play: https://play.google.com/store/apps/details?id=ca.emeraldcitygames.erpg&hl=en iOS: https://itunes.apple.com/us/app/lionheart-dark-moon/id997490707?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  9. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! 8-bit indie action game Magink has you battle it out against ink-monsters in a short but interesting and very unique game. The "swipe to attack" mechanism works really great, and choosing the correct attack for any given situation is a real challenge (you have three types of ink; red, yellow, or blue, each with their own basic attacks and special abilities). The game has no IAP nor ads, most likely because the game doesn't seem 100% finished yet. As the devs are Chinese, however, it is difficult to find any info on any potential updates. My thoughts on Magink: Google Play: https://play.google.com/store/apps/details?id=com.InterNerdtion.Magink&hl=en iOS: https://itunes.apple.com/us/app/墨術-magink/id1230497092?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  10. Good Experience with Video Player

    MP3 is still one of the most used audio file formats today. This is the reason why people are usually focused on MP3 players when they are looking for modern audio players. Even though the essence of MP3 players has not changed, the truth is that modern devices of this kind come with many different features and upgraded basic features. In addition, this is a very competitive market which means that you can find mediocre, good and great MP3 players. If you are looking for the best one, you should take a few things into account. The following is a short list of things that make a good MP3 player. 1. Storage capacity First and foremost, you should take a closer look at the storage capacity of the device you are interested in. Most of them have their own hard disk drive, but this is not the most important thing about storage capacity. What you should be looking for is the flash drive slot. The best MP3 players today are letting users inset memory cards that have a capacity of 64 GB or even 128 GB. Some of the most popular ones like Xduoo X3 for example have two slots for SD Cards (128 GB each). In this way, you can store thousands of MP3 songs and listen to them on your device whenever you want. 2. Battery capacity One of the best things about MP3 players is the fact that they are mobile devices. They are small and you can carry them almost anywhere you want without any problems. In order to play bad baby channel, these players are using batteries. The battery capacity is marked with mAh sign (milliamp hours). Generally speaking, the higher the number of mAh, the better. In any case, you should check the technical characteristics and learn more about battery life and the amount of time you’ll need to recharge the device. 3. Screen Users agree that MP3 players with LED screens provide the best experience to watching learn colors with finger family songs. You should also check the brightness of the screen. There are some players that have touch screens, but this is not necessarily an advantage because some of these screens are too sensitive and prone to damage. 4. Radio There are situations when people want to listen to the radio despite the fact that they have access to thousands of MP3 files on their device. It would be great if you can find a device that lets you connect to local FM radio stations. 5. Lossless audio files Besides MP3 audio files, some MP3 players can also play lossless audio files. These files are larger, but they are capable of producing clear sounds. Once again, this feature is not crucial, but it can definitely be helpful. Now that you know what makes a good MP3 player, it’s time to start looking for the best place to buy one. Most people agree that using the Internet is the best option we have today because of the convenience and opportunities that online shopping provides.
  11. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Highly polished Super Phantom Cat 2 is one of the best platforming games I've played recently, with many interesting powers (skills), characters, and lots of hidden areas to uncover. Monetization happens through a "life" (energy) system, which can be completely removed through a $2 IAP, however, and even with the life system, you'll still easily be able to get through at least a 30 minute play sessions without ever experiencing it. An easy recommendation if you're looking for a bright and colorful platformer that is actually fun! My thoughts on Super Phantom Cat 2: Google Play: https://play.google.com/store/apps/details?id=com.veewo.supercat2&hl=en iOS: https://itunes.apple.com/us/app/super-phantom-cat-2/id1153486225?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  12. The last Alpha release of Lord of Dwarves was very playable. Most of the game features are in, however there is still a lot of work to be done balancing the game and making sure the pacing feels fun and challenging. For the last two months I’ve been working on some of these balance & pacing issues. Below I will talk about a few specific gameplay aspects that were not working and how I’m changing them to make the game feel just right. Skills Originally dwarves had 16 skills they could level up. This large number of skills encouraged the player specialize their dwarves in the wide variety of skills but then punished them when they wanted to focus many dwarves on a task that required only one of those skills. As a result I reduced the number of skills to 7: Hauling, Labor, Crafting, Cooking, Smithing, Needlesmithing, and Engineering. Now the player can have their dwarves focus on collecting wood one day, mining deep the next day, and building a castle on the third. These are all jobs that laborers excel at so they can switch between them while still benefiting from their labor skill value. As a bonus, 7 skills are much more approachable than 16. Health This is an issue I’m still wrestling with but I’ve come up with a system that I’m liking more and more. Previously I created a novel wound system where wounds would be applied to individual body parts in 3 severity levels: minor, severe, and grievous. There was nothing wrong with how this system worked it was just more detailed than it needed to be. From the players perspective they just needed to manage doctors and make sure they had enough bandages. The actual wounds were mostly irrelevant. The small benefit of flavor to know that Stouthammer got a leg wound from a goblin just didn’t fit the pacing of the rest of the game. So I decided to switch to a modified health points system. Now the player can focus on the supply chain for fixing wounds without having to worry about individual wounds. Although less novel a health points system is simple, immediately understandable, and frankly, fun. Additionally I also added “armor points” based on a dwarfs equipped armor. These armor points are lost first in combat and recover quickly after combat. This also has a rewarding side effect. Now when a player goes to all the effort of crafting a suit of armor they can immediately see the benefit of all the work as the dwarfs armor points increase. Renown Previously if the player wanted more dwarves to join their kingdom they needed to craft beds to accommodate the extra population. Low tier beds could only increase population so much before the player had to collect rare materials for higher tier beds. This system was novel and granted a good progression feeling. However it allowed for no diversion in gameplay as it forced the player into making a ton of beds every single game. I have since replaced the bed system with a Renown system. The dwarven kingdom has a renown value based on the value of various things in the kingdom. The player can actively increase their renown in a number of ways. Crafting items (chairs, armor, statues, etc), building structures, and domesticating animals all increase renown, which in turn increases the population. Now the population will increase no matter where the player focuses their attention. Focusing on combat and building arms & armor will increase renown. Likewise avoiding combat and focusing on building structures will also increase renown. As long is your kingdom is growing in some way your population will too. Now the player can try a different play style every game and still progress. Loot Monsters now drop loot! Well to be fair they dropped weapons & armor before, but now they also drop coins, meat, and the occasional rare item. Previously killing monsters didn’t have much of a benefit – except you know preventing civilians from being murdered. Now the coins gathered from monsters can be used to purchase items from markets. Or they can be kept in a vault underground for the boost to renown that they provide! Additionally the player may want to attract more monsters for a chance at rare loot. Scaffolding Building great structures is a very important part of the Lord of Dwarves feel. In addition to looking cool these structures are functional as they hinder and slow invaders from getting to the dwarves. But building them was always too slow. Some background. To build a tall wall dwarves need a boost to get up to the high blocks. This boost is provided by scaffolding that the dwarves can set up. But if the wall is 10 blocks tall by 10 blocks wide that’s 100 scaffolding that needs to be crafted and individually placed next to the wall. It took forever! I’ve recently improved scaffolding so that when a dwarf emplaces it, it creates scaffolding three blocks tall. Now only one third the scaffolding is needed. Additionally better quality scaffolding covers more blocks, up to 9 blocks tall. In this way the dwarves can quickly cover a wall in scaffolding allowing them to build a wall in a much more enjoyable time frame. Hauling In Lord of Dwarves the player harvests resources, collects them, and then uses them in their crafts. Collecting those resources could be very time consuming. If felling a forest generated 100 logs, each of those logs would need to be fetched by a dwarf and brought to a storage area. After about a year of gameplay the player would often have 2000 or more backlogged items waiting to be gathered. A elegant fix to this was to allow dwarves to carry multiple items at once. Now a single dwarf can go out to the forest, pick up three logs, and bring them back nearly tripling their efficiency. Additionally as dwarves get stronger they can carry more and more requiring fewer and fewer dwarves to do the same job. This change has greatly increased the players ability to maintain a clean kingdom and an efficient production chain. Those are some of the major systems I’ve been working the last few months. There are numerous minor systems I’ve also been improving like roads, storage priority, soldier uniform efficiency, and even multi threading the path-finding code. Lord of Dwarves is a big game and I’m trying to get the feel just right before I release it. Wish me luck!
  13. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Wow! No chests to open, great graphics, both auto-shoot and non-auto shoot modes, 500+ weapons and armor pieces, and the most awesome "open-world menu" ever. Shadowgun Legends is amazing! My one and only complaint about the game is the load times, but everything else simply plays and feels amazing. As for my wish for the future, I simply hope they'll add 3v3 or 4v4 PVP game-modes too, as there's only 1v1 or co-op campaigns right now. My thoughts on Shadowgun Legends: Google Play: https://www.shadowgunlegends.com/beta iOS: https://www.shadowgunlegends.com/beta Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  14. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Completing hundreds of thousands of user-generated tracks on your BMX in stick-figure-themed racing game classic, Free Rider HD, is amazing! I've been waiting for the game to arrive on mobile for ages. The original Flash games have been played over half a billion times, and the mobile adaption is everything I hoped for. There are IAPs to buy skins (hats), but apart from that, the only IAP is a $1 one to remove ads. My thoughts on Free Rider HD: Google Play: https://play.google.com/store/apps/details?id=com.kanoapps.frhd&hl=en iOS: https://itunes.apple.com/us/app/free-rider-hd/id773716739?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  15. Dungeon Crawler Cryptarium patreon

    hi there .. we working since 3 years in our free time on a roguelike dungeon crawler with procedurally generated levels and action gameplay. We plan for 5-6 levels with unique graphics and enemies, bosses, minibosses and online high scores. Additionally, we will have many items, weapons and traps. here are a actually video with a little bit gameplay if you want to support us and maybe play our game ..check out our patreon site https://www.patreon.com/cryptarium
  16. ss1.png

    From the album Are you a retard?

    Remake of popular Warcraft 3 custom map
  17. ss2.png

    From the album Are you a retard?

    Remake of popular Warcraft 3 custom map
  18. Match 3 game design

    From the album Casual vector art

    Match 3 game graphics design. More details at: https://fgfactory.com/en/work/candy-dash
  19. Graphics design for a game project

    From the album Casual vector art

    Graphics design and animation for a mobile game. More details about the game project at: https://fgfactory.com/en/work/mission-zoo
  20. Cannon Rush mobile tower defense

    From the album Casual vector art

    Graphics design for mobile tower defense game Cannon Rush. More details about the game at: https://fgfactory.com/en/work/cannonrush
  21. Connect to OGsoundFX: http://www.ogsoundfx.com Or subscribe to the newsletter directly here: http://www.ogsoundfx.com/welcome And get 27 free sound effects including Ghosts sounds, Guns, Explosions and Weather Effects
  22. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! "TD meets Clash of Clans"-game Wild Guardians is a multiplayer tower defense game with two main elements; attacking other players' waves of enemies in a traditional TD-style, and a "base defense" element where you setup waves of monsters yourself, who other players then have to fight against. Unlocking new heroes and troops happens through instantly-openable chests, and gold and "plasma" rewards for winning battles are locked behind timed-chests. The latter sucks, but at least for once we do NOT have to collect "xx" amount of each hero to upgrade it - instead, we simply use gold. Although the game is still early in its development and fine-tuning, it's definitely one to keep an eye out for. My thoughts on Wild Guardians: Google Play: Alpha signup: https://www.corsegames.com/ iOS: Alpha signup: https://www.corsegames.com/ Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  23. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! Stop / Start trains to avoid them crashing together as you transport the right people to the right train stations in this level-based train conductor simulator. Simple in theory, but it gets super chatoic (in a good way) really quickly! The art style is amazing, there's plenty of train designs to unlock, and monetization happens through video ads, which can be removed through a single $4.99 IAP. My thoughts on Conduct THIS!: Google Play: https://play.google.com/store/apps/details?id=co.northplay.ConductTHIS&hl=en iOS: https://itunes.apple.com/us/app/conduct-this/id1151455384?mt=8 Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor
  24. I am in my 3rd year of Game Art Design at NUA(norwich) and have become very interested in mechanics design, e.g. how to moderate game flow, gameplay loops and how individual mechanics work in tandem with each other. However I feel like this a very niche job and I was wondering what would be the best way of breaking into the industry with this kind of work in mind.
  25. In this daily blog (and video)-series I take a first impressions look at the best mobile games that I come by. Be sure to share your favorite mobile game with the rest of us in the comments below! The UI sucks, but the core real-time PVP mech batles in ExoGears 2 are simply epic (both 1vs1 and 2vs2). The one-joystick setup where aiming happens automatically works really well, changing the focus from "how well can you aim" to "what's the right strategy for using your different attacks (of which you have quite a few!)". There's a ton of weapons and gear to unlock and upgrade, as well as different types of Mechs. Although the game still needs a bit of optimization and COULD turn p2w if th devs get greedy, it is definitely one to check out if you like Mech fighting games! My thoughts on Exogears 2: Google Play: https://play.google.com/store/apps/details?id=com.zombotstudio.galaxy&hl=en iOS: Soon Subscribe on YouTube for more commentaries: https://goo.gl/xKhGjh Or join me on Facebook: https://www.facebook.com/mobilegamefan/ Or Instagram: https://www.instagram.com/nimblethoryt/ Or Twitter: https://twitter.com/nimblethor