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Found 103 results

  1. Choosing Flowfield Methods

    I need some help determining which methods of path finding i should use. The scenario is that i want 100-1000 agents (with steering behaviors) moving to a single location (the player) via a flow field. I am currently following this PDF for guidance (Supreme Commander 2 Pathfinding) but a lot of the technologies they use are meant for an RTS. Different groups of agents often have different goals to move toward to. Since i have a single, consistent goal, would i still implement things like an A* search through sectors based on an agent's location in the map (there's a lot of agents so..), or would i simply generate the flow fields in the sectors that are occupied? Basically, since i have a single target at all times, which technologies should i use and which should i forget about
  2. Hello! I am a game development student in my second year of a three year program and I would like to start building my portfolio. I was thinking of creating some games to show what I can do to potential employers since I wont have any work related experience when I graduate. But as I'm sure you all know there are tons of ways to approach developing/designing a game and I'm curious if anyone had any insight as to any "standards" that come with this? Is it okay to use game engines like Unity, Unreal, Game Maker etc? Or would it be better to make a game from scratch to better show case your skills? Any and all advice will be greatly appreciated!
  3. Just another beginer story

    Hello, Me and a friend have been thinking of making a game, but the thing is that, we only have someone who only knows how to write and very VERY basic coding (Me) and another person who can make the music and know a bit more coding and know how to use Game Maker. We are thinking of making a top down Action RPG with some crafting elements, is it possible to make it with our limited abilities? obviously we are open to learn and improve, but, can we start and do something with what we already have?
  4. NEED FEEDBACK!

    https://www.kongregate.com/accounts/IMakeBadGames Click "Cube Rain" below. Please tell me what all of you think of it
  5. Thy Sword is a hack n' slash platformer with procedural levels and roguelike elements. Inspired by classic games and executed with perfect controls and fun mechanics. Get ready for a heroic challenge! Better yet, summon a friend for a truly epic co-op adventure, ...or a duel to the death. Whoever wins keeps his head. A world of Sword & Sorcery awaits! The game you always wanted...graphics and sounds inspired by epic 80's and 90's golden games. Now it's within your grasp with modern mechanics and responsive controls. Thy Sword on Steam: http://store.steampowered.com/app/560300/Thy_Sword/ Launch Trailer: https://www.youtube.com/watch?v=wPWkAeJLo74 Key Features: - Single player or local co-op, player vs. player combat - Procedurally generated levels - Discover Heroes, Weapons, Items, Bosses and challenges - Fast paced yet strategic combat, full controller support with customization - Beautiful true resolution pixel art & animation - Chip music created using the legendary SID (Commodore 64) Thank You for reading! A wolrd of Sword & Sorcery awaits!!! ------------------------------- About GamePhase: Three man Indie Developer from Finland. Developing games with passion, pixels and blood magic. Find out more at www.gamephase.net November 12, 2017. Vaasa, Finland.
  6. YoYo Games, the studio behind leading 2D game development engine GameMaker Studio 2, today announced the launch of its Creator Editions for Windows and Mac, a new easy to learn package that has been specifically designed for first time game makers, both young and old. With the Creator Edition, users can unleash their creativity and turn their idea from a simple concept into a finished video game. “At YoYo Games with GameMaker Studio our mission is simple - create an accessible, robust set of tools for everyone who wants to give game making a shot,” said James Cox, general manager, YoYo Games. “With over 10 million downloads of the GameMaker Studio family of products, the Creator Edition is the perfect present for families who want to unleash their creativity over the holiday period and make the next Angry Birds”. GameMaker Studio 2 is an award winning, professionally used game engine tool for making of video games across desktop, mobile and console platforms. More people, including children, are playing games than ever, and with the Creator Edition, YoYo Games has introduced the technology at a $39/£30 price point to ensure everyone gets the opportunity to try their hand at making games. The software has already found a home in over 1000 schools across the UK and USA across a range of ages. GameMaker Studio 2 features simple-to-use drag-and-drop tools, tutorial and game assets, enabling users to quickly and easily create 2D games, letting their imaginations run wild in the process. The Creators Edition also allows users to publish their games to either Windows or Mac Desktop allowing family and friends to play their creations. The Creator edition is the perfect platform for creators to take their first steps into games development and publishing onto digital platforms. It gives users all the options they might need to create characters, environments, props and levels as well as integrate sound, movement and other actions. The GameMaker Studio 2 Creator edition 12-month licence is now available for $39 (approx. £30) through the YoYo Games website. To access GameMaker Studio 2 tutorials visit: https://www.yoyogames.com/learn.
  7. YoYo Games, the studio behind leading 2D game development engine GameMaker Studio 2, today announced the launch of its Creator Editions for Windows and Mac, a new easy to learn package that has been specifically designed for first time game makers, both young and old. With the Creator Edition, users can unleash their creativity and turn their idea from a simple concept into a finished video game. “At YoYo Games with GameMaker Studio our mission is simple - create an accessible, robust set of tools for everyone who wants to give game making a shot,” said James Cox, general manager, YoYo Games. “With over 10 million downloads of the GameMaker Studio family of products, the Creator Edition is the perfect present for families who want to unleash their creativity over the holiday period and make the next Angry Birds”. GameMaker Studio 2 is an award winning, professionally used game engine tool for making of video games across desktop, mobile and console platforms. More people, including children, are playing games than ever, and with the Creator Edition, YoYo Games has introduced the technology at a $39/£30 price point to ensure everyone gets the opportunity to try their hand at making games. The software has already found a home in over 1000 schools across the UK and USA across a range of ages. GameMaker Studio 2 features simple-to-use drag-and-drop tools, tutorial and game assets, enabling users to quickly and easily create 2D games, letting their imaginations run wild in the process. The Creators Edition also allows users to publish their games to either Windows or Mac Desktop allowing family and friends to play their creations. The Creator edition is the perfect platform for creators to take their first steps into games development and publishing onto digital platforms. It gives users all the options they might need to create characters, environments, props and levels as well as integrate sound, movement and other actions. The GameMaker Studio 2 Creator edition 12-month licence is now available for $39 (approx. £30) through the YoYo Games website. To access GameMaker Studio 2 tutorials visit: https://www.yoyogames.com/learn. View full story
  8. Hey everyone! My husband and I have this idea for a uniquely retro mobile (Android/iOS) game. It's a top-down Shmup spaceshooter with a twist or three. My hubby (Jon) has some basic programming skills and has started creating a demo version of the game in GameMaker, but we both work full time. If we can get a team together, we would like to eventually relaunch a kickstarter page and get some funding to make the game a reality! For now, we are looking for the following so we can create a demo and further develop our vision: Programmer(s): who loves shmups? Think Super Megaforce but not! We have already started in GameMaker, but Unity might work too. GFX Pixel Artist: 8bit/16bit, we have a foundation that needs improvements! Music Artist: High Octane/upbeat Chiptune soundtrack. We have nada! If you have some skills, please post below with what role you would like to assume and we can get the ball rolling! Attached is one of the spaceship evolution concepts.
  9. Share and download other games

    From the album Play Craft

  10. Quests, triggers, events and more

    From the album Play Craft

  11. Editor

    From the album Play Craft

  12. Play Craft

    From the album Play Craft

  13. Customize your libraries

    From the album PlayCraft

  14. Editor

    From the album PlayCraft

  15. Play Craft

    From the album PlayCraft

  16. Great fireball animation

    Hi there, I created a fireball animation and the according effects for the combat system I am currently designing.
  17. Great fireball animation

    Hi there, I created a fireball animation and the according effects for the combat system I am currently designing.
  18. Great fireball animation

  19. Hello, I am researcher from University of Phoenix. I have received permission from this site to post about permission to recruit subjects for participation in a study entitled Cyber Threats to Online Gaming and Education: A Delphi Study. The purpose of the study is to find out what current and future measures might be taken to eliminate or reduce organizational risks when using MMORPGs while still allowing organizations to use this powerful tool. I need a minimum of 10, maximum of 20 participants/game developers to contribute to my study. I need the expert opinion of game developers on what they think needs to be done to make MMORPG's secure. The game developers do not need to be MMORPG game developers, just game developers. The study will be completely anonymous, no identifying information will be used in the study. The participants will have to sign a permission slip and an informed consent slip which I will be the only one that will have access to. If anyone is interested in this PLEASE send me a message ASAP as time is of the essence. The study should not take up much of your time each day (maybe 10 15 mins max depending on you) and should not last too long ( maybe a week or two depending on how long it takes all participants to send me their data). As stated above the study will be a Delphi study, which means that all participants will answer a series of questions on a questionnaire for three rounds, those answers will then be sent to me, I will analyze the answers/data and send out the next round of questions and repeat the process until round three is finished. I will start out with 5 of the 20 participants to conduct a pilot study, this will be used to construct the questionnaire that all of the participants will answer. once the Pilot study is finished the actual study will start. all communication for the study will be via email of SurveyMonkey website. Thank you for your time
  20. Hi there! I know there are plenty of threads of beginners like me asking for advice, where to start and so on, but sometimes I see contradictory answers and I don't know if those apply exactly to my specific case (I know, for example, that there is never a unique valid answer like "use unity" or "use Game Maker"). So I'll tell you my case and maybe you can help me: I'm a freelance animator and illustrator and I love video games. I always had in mind the idea of making a game by my own, but never had the time or the determination to start learning programming, game design... But now I have decided that I want to jump into it... I just don't know where to start. I want to do everything by myself (like I do in my animations and illustrations) and I know it will be difficult and tough basically because I know nothing about programming (does a bit of HTML count? :D), but I guess the "art part" is solved in my case (I still don't know the restrictions for the art, requirements and all that stuff). I'm a self taught artist, I learned how to use Photoshop and After Effects by myself and the help of tutorials and guides, so I'm now willing to start learning something new like a game engine and programming (I now see it way tougher than learning After Effects). The point is I want to make a 2D game (not sure if a platformer, endless runner...), side view, with a strong parallax effect and I don't know which engine I should use (and learn) for this. If I did this for an animation in After Effects, I'd use a 3D enviroment, camera, and separate layers in z-axis (so easy!), but in this case... Would it be easier (better?) to use a specific 2D engine like Game Maker (or others) and then apply some kind of coding to make this parallax effect or start building it in 3D in Unity from the beginning (all sprites will be 2D, no 3D objects)? As far as I know, Unity has more potential than Game Maker and I was thinking... Once you start learning programming or using a new software... Shouldn't directly go for Unity? Is it so hard to start learning C# from zero? I mean, if I choose Game Maker, I surely have to learn some code (I want to do things right) but I couldn't use this knowledge anywhere else, so once I have to learn some programming... Does this make any sense at all? Should I go directly with Unity or try something else before? Beyond specific youtube tutorials for specific tasks, is there any great book or website or something that I should use? Is there any MUST for a total beginner? What's the best way to start learning programming? And not only the code side, but also any book about game design that is a MUST? Forgive me if I said something wrong (I'm sure I did!) and sorry for my English! Thank you very much for your help!!
  21. We are looking for people to help develop games with us. This is a job opportunity for people just starting out in the industry and we cannot pay for your assistance. This job is unpaid and voluntary. We want artists of any kind to send us samples of their work to our email account avidspacelovers@gmail.com so that we can determine whether or not your art style is the one we are looking for. Criteria - Must be willing to volunteer for an unpaid position - Must have a unique art style - Must provide us with samples of your work and; - Must provide us the reason to why you wish to work with us Important Notes: We will ask you if you wish to continue working for us after the game you helped developed is released. Those who wish to stay with us will retain all previous criteria and will continue to volunteer for unpaid work. We have these job opportunities open to anyone of any age or talent and we will try to provide further assistance with answering any further questions you may have. Our job opportunities are meant for you to get your name out there early because we believe that the more games you helped developed then the more things you can add onto your resume. Our job opportunities are NOT meant for those who have already got their names out there but we will consider all applicants. We will gladly refer you to other game developers if you ask and have had a prior job placement with us. We hope to see your work and if you get a job with us we can promise to give you a free game key that will allow you to get the game for free. After all, you need something for your hard work. Thank you for taking the time to read this job application post.
  22. Hello everyone, I am a new member on this forum and wanted to upload my first model in Maya 2018 and get some feedback. I did about 5 months in Fullsail University for game art a couple of years ago until it got to expensive for me. I took what I learned back then, along with tutorials on you tube to make what you see here. I'd appreciate some feedback and I plan on posting alot more of my work here as well. Eventually, I'd like to be apart of a team to make a game. but that's still a ways off yet. Anyway, Attached is a picture of an Anvil I made from scratch. Rendered with the Arnold render. Let me know what you think. Below is the wire frame, smooth shade and materials shading. Thanks!
  23. Hey guys, It Anthony from Atwo Studios bring you another game update for our game ROY. This past week we worked on fixing scaling issues for our game and in the video below i will be talking about the tutorial for our game, which we will be working on this week. In-case you haven't watched the previous video where i explain the overall game, our game ROY is a color combination game targeted for android which uses your basic color combinations to traverse through our different levels and beat the different goals of that level. That video can be found on our website @ atwostudios.com or on our youtube @ Atwo Studios. Feel free to leave any comments or suggestions on our game, and Thank you for taking the time to read the blurb about the game and watch the video! If you don't want to check the video out, you don't have to but its very much appreciated!