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Latest implementation Activity

Implementing Dialogue Trees
A quick intro of how to implement dialogue trees using FMOD and parameters allowing for player choice when we want it, and not allowing choice when we don't. Check out more audio awesomeness at: https://linktr.ee/unlockaudio
8,011 views
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Altering Ambience Character & Intensity using FMOD
Ambience can be SO much more than just a looping audio file. We'll take a look at how we can implement an ambience that changes in intensity based on a parameter using FMOD. Want to see some cool stuff Unlock does for games? https://linktr.ee/unlockaudio
3,549 views
Wwise Horizontal Music Transitions | Unlock Audio
Let's look at how we can implement horizontal transitions in game music using Wwise. If you want to begin seamlessly moving between pieces of music to respond to different sequences of gameplay, check this out! Want to see some cool stuff Unlock does for games? https://www.unlockaudio.com Grab some free medieval combat sounds and ominous fantasy music by staying in touch here: https://www.unlockaudio.com/free
5,037 views
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