bmp to screen

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1 comment, last by steve1992 21 years, 7 months ago
how do i load a bitmap image to buffer then screen directx8 C++
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Since I'm feeling helpful today,

Here if you don't care to use ID3DXSprite, or here if you do want to use it (and have a Gamasutra membership).



[edited by - micepick on September 27, 2002 3:58:58 PM]
My beautiful texture manager, supporting various API's has routines for manipulating various image formats such as 24bit bitmaps. Following this is a code listing. However, I highly suggest you learn to use search engines and utilize site's such as gamedev's articles.

/* Please forgive me, if the bitmap related code has possible bugs, none have been detected yet; as I have been using other formats, previously and have just added support for BMP's. */


        bool CTexture::LoadBitmapFile(char *strName, unsigned int uiWidth, unsigned int uiHeight){		FILE		   *pFile;	SBMPFileHeader fileHeader;	SBMPInfoHeader infoHeader;	// open file - "rb"	pFile = fopen(strName, "rb");	if (!pFile)	{		assert(pFile);	//	return false;	}	// file header	fread(&fileHeader, sizeof(SBMPFileHeader), 1, pFile);	// check bmp validity	if (fileHeader.usType != 0x4D42)	{		assert(pFile);		fclose(pFile);		return false;	}	// info header	fread(&infoHeader, sizeof(SBMPInfoHeader), 1, pFile);	// beginning of data	fseek(pFile, fileHeader.ulOffBits, SEEK_SET);	// data allocation			m_pData = new unsigned char[infoHeader.ulSizeImage];	// read data	fread(m_pData, 1, infoHeader.ulSizeImage, pFile);	if (!m_pData)	{		assert(m_pData);		delete [] m_pData;		fclose(pFile);		return false;	}	// swap r and b values to get rgb since bitmap color format is bgr	for (int i = 0; i < infoHeader.ulSizeImage; i+=3)	{		unsigned char temp = m_pData[i];							 m_pData[i]   = m_pData[i+2];							 m_pData[i+2] = temp;	}	// copy to CImage class members	m_uiWidth = uiWidth;	m_uiHeight = uiHeight;	fclose(pFile);	// create texture	CreateDefTex();		// build texture mipmap/s	EnableMipMaps();	if (m_pData)	{		delete [] m_pData;		m_pData = 0;	}	return true;}        



[edited by - masterg on September 27, 2002 12:40:15 AM]
masterghttp:/masterg.andyc.org

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