rotation question
Hi!
I’m doing this little flightsim project in my spare time and I have some problem with rotation.
When looking at my aircraft from my external camera, I can’t get the rotation of my aircraft correct. When I’m pitching the aircraft around the x-axis I can’t get the correct roll around the z-axis. How do I have to do this to get the correct rotation?
-Eis
Look into Quaternions there are some good articals here in the Articals & Recsources section under math and physics,
you can''t do full degrees of freedom just by using opengl''s rotations with out anything else. meaning you need extra math to do the rotations correctly.
hope that helps.
you can''t do full degrees of freedom just by using opengl''s rotations with out anything else. meaning you need extra math to do the rotations correctly.
hope that helps.
http://www.sjbaker.org/steve/omniv/index.html
http://uk.geocities.com/sloppyturds/kea/kea.html
http://uk.geocities.com/sloppyturds/gotterdammerung.html
http://uk.geocities.com/sloppyturds/kea/kea.html
http://uk.geocities.com/sloppyturds/gotterdammerung.html
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