quote:Original post by Etnu
Java being used for a scripting language is HARDLY the same thinig as Java being used "for games".
That, I assume, was directed at TheFez. He''s a bit lost though. There have been several complete games coded with Java, and there are several bindings to OpenGL.
quote:
Instead of just skirting around the issue, lets get to the meat of it:
You will not find a high end 3D engine written in Java.
I''m not sure what your definition of high-end is. In terms of Java engines developed by professional game shops, I don''t know of any. But that''s not surprising since none of them have adopted Java yet. In terms of Doom 3/Half Life 2/UT 2K5/TSE style engines, I don''t know of any outside of the realm of pro game shops in C++ either. But, there are several open and closed source 3D engines out there.
The engine behind OddLabs''
Tribal Trouble is a beauty. I hope they make it available for licensing after they release their game.
Xith3D was created for
Magicosm, which looks sweet.
The guys developing
Wurm Online are currently rewriting their client/engine, correcting mistakes they made in the current alpha. When it''s done, it looks like it will be sweet.
Auriga3D has some early screenies up of Quake3 Levels, and should have a project at sourceforge by the end of the summer.
MojoMonkey''s
jME is an up-and-coming Eberly-esque engine. I haven''t actually seen it in action, but I''ve heard good things about it.
Bytonic Software created
Jake2, a direct port of the q2 sources. When I say ''direct port'' I mean that the code structure within the functions is the same as the q2 source. They only Java-ized where absolutely necessary, and they did it that way for a reason. I believe they (or someone else?) are converting it to optimized Java. I''m very interested in the results once that is completed.
An acquaintance of mine is toying with the idea of porting Torque to Java. He has a Torque license, but wants to use Java because of certain features of his project that C++ doesn''t support without significant effort. If he decides not to do it, I just might take it up and see if GG is interested in it.
I''m know there are more that I''ve forgotten the names/links (which sucks, one of them blew me away - some sort of rbot combat game IIRC), and probably several more that I''m not aware of. The work the Java Games group has been doing behind the scenes should flush some of the out into the open, and the Sun-sponsored Java games contest will shed light on more.