Must RPGs have a story?

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94 comments, last by Nazrix 23 years, 6 months ago
Ironically, Diablo had no more characterization than say... Final Fantasy. What it lacks in specifics it makes up for in ambiguity, which in games is SOMETIMES beneficial. I can''t imagine the necromancer having anything NOT cheesy to say, so perhaps better that he keep his mouth shut?
======"The unexamined life is not worth living."-Socrates"Question everything. Especially Landfish."-Matt
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Sorry if this has already been said -- I haven''t read the whole thread -- but why do we need a rigorous definition of ''RPG''? We''re not mathematicians here, we''re game developers. If people look at your game and say, "Hey, that''s an RPG," then it is! You can tell people all you want that it''s not an RPG, it''s actually a game which has no genre and should not be categorized in such an inexact manner, but if it fits the *loose* definition of what people consider to be an RPG, then that''s what it will be called, like it or not.

Everyone does this. Dwarfsoft, you yourself are using these general ideas that everyone has about what people consider to be a game of a certain genre. You say that the term ''RPG'' cannot be defined, yet you are discussing which games are more like RPGs than others.

A genre is a useful way to classify a game so that would-be players will have a general idea of whether the theme of the game is along the lines of what they enjoy playing. I''ve played a lot of vastly different games that I would still consider all to be RPGs. And if I tried to come up with a set of criteria for something that fits the genre, I''m sure it would be about five minutes before a post came up saying "Aha! A counterexample!"

So why even bother? Make the games you think will be interesting, and do them well, and they will be good regardless of what genre it''s labeled as. Make a game simply to escape the criteria of a standard genre, but at the expense of the overall experience, and it will go nowhere regardless of whether it''s something new.

-Ironblayde
 Aeon Software

The following sentence is true.
The preceding sentence is false.
"Your superior intellect is no match for our puny weapons!"
quote:Original post by Landfish

Ironically, Diablo had no more characterization than say... Final Fantasy.



Good point!!!!

BTW, don''t drop out of sight LF! The game design world needs ya!!!!

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Just waiting for the mothership...
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quote:Original post by dwarfsoft

Where was the choice of role to be a jester, a farmer, a hersman, a healer, anything but a mindless slaughterer. There was no role (despite how anybody argues it) it was pure violence. Diablo comes under the term ''TPS'' which is Third Person Shooter (though shooting is more like hacking in this game). At least Theif was more like an RPG than Diablo, you were actually playing your role, not just clicking on an infinite array of bad guys.


Sorry, Dwarfsoft, but the logic doesn''t hold. Yes, you were playing, as Earnest Adams called it, an pest control exterminator for monsters. However, how you played that role meant a different game experience (which roles normally give us). You could play cautious, or bold and in your face, rely on magic or no. Limited, yes, but a role nonetheless, and a role-playing game by traditional standards when you add in the other stuff I mentioned.

BTW, I can turn your argument against you. Listing a bunch of roles isn''t adequate criteria. After all, how many traditional tabletop or computer RPGs let you play a prostitute, or a molecular biologist, or a kintergarden teacher, or an airline pilot, or a medieval washer woman? (In the rules!!!!)Does the exclusion of these roles automatically mean an RPG where you can play thief, mercenary, or spy mean the game isn''t an RPG? No? Then neither do the exclusion of the roles you cited above apply to Diablo.

Admittedly, it''s borderline. But that''s why it''s labeled a hybrid between action and RPG. When you hybridize a game, you normally get less of what it is that makes both genres distinct.

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Just waiting for the mothership...
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quote:Original post by Ironblayde

Sorry if this has already been said -- I haven''t read the whole thread -- but why do we need a rigorous definition of ''RPG''?


I agree with you a bit that if it looks and smells like an RPG, it''s probably an RPG. But there''s no harm in trying to name the thing. When you understand something, you are better at finding out what''s good about it, and can accentuate that!

quote:
Everyone does this. Dwarfsoft, you yourself are using these general ideas that everyone has about what people consider to be a game of a certain genre. You say that the term ''RPG'' cannot be defined, yet you are discussing which games are more like RPGs than others.


Agreed. I mean, you know enough of what an RPG is to know that it''s not Tetris, or Space Invaders, or Civilization. So there are __SOME__ boundaries.




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Just waiting for the mothership...
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Thanks.

You guys are still proving my point so well. Genres ,especially, RPGs are very subjective and just limit our views as designers/developers. That was really my point here. All these posts appear about RPGs do this wrong and that wrong, and no one really knows what an RPG really is. It really limits our originality even if it's subconcious if we think of the games we are creating as fitting into a certain category.

What brought this thread to be was Niphty mentioning that RPGs should contain a good story like a book in the Game Design thread. Then I thought to myself, is that something that is absolutely necessariy for something to be an RPG? Then, I thought what the hell does an RPG need to be an RPG? Then I thought, it's very unclear what an RPG needs to be an RPG and that genres are limiting if we consider them while in the midst of designing a game. Then I thought, why the hell am I talking to myself?


""You see... I'm not crazy... you see?!? Nazrix believes me!" --Wavinator

"All you touch and all you see, is all your life will ever be." -Pink Floyd

Need help? Well, go FAQ yourself.


Edited by - Nazrix on October 23, 2000 11:59:22 PM
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
Can you really define anything by looking at its individual parts, and classifying it by concentrating on any of its features, or a small group of its features so that it pigeonholes into a neatly-defined package? Take, for example, the indomitable Diablo. It lets you buy stuff for inventories (so do some first-person shooters). It lets you kill sentient (and non-sentient) beings en masse (so do Warcraft, SimCity, and any Ultima. It allows you to explore mazes/levels (so do Doom, Super Mario Bros, and the default OpenGL screensaver in Windows). And (worst of all, I think the main point of this debate) it takes place in a medieval setting (like many other wrongly-classified medieval-setting-based games).

See what I''m getting at here? Convincing someone that Terminator 2: Judgement Day was a drama movie based on the fact that Arnold cried at the end is about as silly as defining a game based on "some" of its features or "those features which allow me to mindlessly classify it".

Really, looking at any game''s main concentration of activity (in Diablo''s case, endless killing) is the best way to define a game, if such a thing is necessary (making Diablo an action game).

My main concern, with any game called a roleplaying game, is that that genre is used as a catch-all for anything that looks medieval-based. Ever play Hexplore? Neat little voxel-engine "RPG" (it''s even got party management!). But I would say it''s more akin to Gauntlet because the main premise of the game is killing stuff and picking up powerups.

I still argue that a RPG, in its truest nature, must have character development (preferably active, rather than so many games'' passive) beyond stats and skills (in other words, persona development). Otherwise, it''s just a wrongly-accused strategy game.


MatrixCubed
Yes, Matrix, I agree. I will admit probably the most defining aspect of an RPG is the power of the being able to adjust the aspects of the character more than any other genre.

Although, my real point here wasn''t to get into a huge debate about what categories include what games. My point was that at the very least from developers'' points of view, we shouldn''t think in terms of genres as to what we are going to make. It causes us to have too many preconceived notions about what that genre entails. No matter how hard we try to keep our minds clear and open, we have preconceived ideas as we have seen in this thread. I just wanted to note that fact, and that thinking in terms of genres limit our creativity.


""You see... I'm not crazy... you see?!? Nazrix believes me!" --Wavinator

"All you touch and all you see, is all your life will ever be." -Pink Floyd

Need help? Well, go FAQ yourself.
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
I think we need to stop the organising into genres talk right here. It will get into a huge debate which will really go nowhere.

Matrix - You say that breaking down into little attributes wont help organise into different genres (or that is how I interpreted it) but we don't want genres. We want to be able to look at a game and say 'Oh! It has Characterisation with a of Interaction'. This would envelop more of the scene and would be more descriptive of a game than the term 'RPG'. I will now endevour not to use the term 'RPG' as it is stagnant and stale. If I do use it, it would be in the form of "blah.. blah.. term 'RPG'.. blah" or something else. We now need not get confused by the term any more. For a long time I thought that a game termed as an 'RPG' was always medieval and was always Isometric. When I found that this was not so then I really quickly became lost in what a definition was. It is since coming to this site that I have washed away any forming of the term.

I want some descriptive element rather than the flat meaningless word. If a term is to be descriptive and meaningful then I think that attributes are the right direction to be heading. At least they will be less constricting for game designers to adhere to

-Chris Bennett of Dwarfsoft - Site:"The Philosophers' Stone of Programming Alchemy" - IOL
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Edited by - dwarfsoft on October 24, 2000 6:29:52 PM
quote:Original post by dwarfsoft
I think we need to stop the organising into genres talk right here. It will get into a huge debate which will really go nowhere.


Exactly.

Yes, attributes are going to be a lot more effective. As for posting here, I think we should concentrate on individual ideas working w/ other individual attributes rather than presuming that everything about an RPG (or any genre) is static and we just want to add this one thing.



""You see... I'm not crazy... you see?!? Nazrix believes me!" --Wavinator

"All you touch and all you see, is all your life will ever be." -Pink Floyd

Need help? Well, go FAQ yourself.
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi

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