Quote:Original post by snisarenko
Bruno,
Is that normal maps on the wooden bridge ?
Yeah
Quote:Original post by Coluna
Bruno, how did u do your fog/deep effect ? and how do u hide that line where the water meet the terrain? Thank u !
Quote:Original post by MARS_999Quote:Original post by Coluna
Bruno, how did u do your fog/deep effect ? and how do u hide that line where the water meet the terrain? Thank u !
Hmm without him saying so it looks like he is using a quad mesh or another quad to render the fog to it looks like it is kind of square? What do you mean by hiding? He is using some kind of alpha blending to make the water transparent at the beach head. BTW if anyone cares I got my water rendering working!!! :) Reflections and all, and I even have my units/objects being reflected correctly! Pumped...