GNU Gettext loading from memory
For the localisation of my game I'm looking in to replacing my own translation system with GNU Gettext. However since my data is all compressed I need to be able to load the locale data from memory.
ie - For most of my data such as textures, music, sounds, etc. I can uncompress in memory and then read the data from there.
I haven't found anything in gettext documentation that indicates this is possible. Is it only possible to load the locale data from the file system?
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