Original Post
What is the exact alpha blending formula (on a per-pixel and
r,g,b component basis)? How would one do other effect like Lighten or Luminosity? I want to write an MMX/3DNOW/SSE optimized
routine for each but do not know the basic math...
Thanks,
ill-lusion.com
ziggy@ill-lusion.com
ziggy@ill-lusion.com