All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
23
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to General and Gameplay Programming
Untitled
General and Gameplay Programming
Programming
Started by
0stress
September 04, 2006 10:30 AM
-1
comments, last by
0stress
17 years, 8 months ago
0stress
122
Author
September 04, 2006 10:30 AM
HI !!! I have to render the transparent object. I used the alpha blending tecnique for this (with OpenGL ES). When I tried to move the object there is a fluttering. I have enabled the double buffer yet. what does means this ? Thank a lot
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Can AI Tools Streamline Game Development?
For Beginners
Avoiding other units without using pathfinding
General and Gameplay Programming
Quake 1 source code triangle rasterization
General and Gameplay Programming
I need help about my client netcode
Networking and Multiplayer
D3D12 Alpha blending not working both ways
Graphics and GPU Programming
Post-Newtonian general relativity
Math and Physics
Advertisement
Recommended Tutorials
An Introduction to Developing for Mobile Devices Using J2ME/MIDP (Part 1)
General and Gameplay Programming
Trees Part 2: Binary Trees
General and Gameplay Programming
Design of an Indie Action Game
Game Design and Theory
Black Hammer Games
Interviews
Data Compression Algorithms of LARC and LHarc
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top