DirectX 11 is out of the bag in a few weeks

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70 comments, last by jollyjeffers 15 years, 9 months ago
So what are everyone's thoughts on that? Sounds interesting. They are going to talk about it at the XNA summit in a few weeks and Nvidia is going to talk about it in August. Supposedly Nvidia is skipping DX10.1 and going to DX11...
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Whats the point of directX 11? games hardly even use dX 10.

Get to hardware raytracing already!
Quote:Original post by Viperrr
Whats the point of directX 11? games hardly even use dX 10.

Get to hardware raytracing already!


DX11 might be Raytracing.
They didn't mention anything about Ray tracing.
Any Major Changes?

What will break in recompiling DX10 code for DX11?

Which Graphics cards won't support it?
Lame. Everyone's still using DX9...
Quote:Original post by Eeyore
Quote:Original post by Viperrr
Whats the point of directX 11? games hardly even use dX 10.

Get to hardware raytracing already!


DX11 might be Raytracing.


110% sure that it won't be...but that's just me.
Quote:Original post by vs322
Quote:Original post by Eeyore
Quote:Original post by Viperrr
Whats the point of directX 11? games hardly even use dX 10.

Get to hardware raytracing already!


DX11 might be Raytracing.


110% sure that it won't be...but that's just me.


agree, raytracing no way
Quote:Original post by Eeyore
Quote:Original post by Viperrr
Whats the point of directX 11? games hardly even use dX 10.

Get to hardware raytracing already!


DX11 might be Raytracing.


Sounds like someone's been buying into the Intel PR. [wink]

Rest assured, nobody's making Nvidia and ATI abandon years of research and technology dedicated to rasterization.

Quote:Original post by MJP
Rest assured, nobody's making Nvidia and ATI abandon years of research and technology dedicated to rasterization.


Perhaps Promit might [wink]
Rim van Wersch [ MDXInfo ] [ XNAInfo ] [ YouTube ] - Do yourself a favor and bookmark this excellent free online D3D/shader book!

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