Rendering to a texture.
You can not render direct to a texture so the normal way is to render to the backbuffer and use glCopyTexImage2D.
Right, I forgot that alternative.
I think that the pbuffer is more like an extension to the driver than the card. You have it also for TNT cards if you have recent drivers. I do not know if it is faster than the backbuffer approach but you are not limited to how the backbuffer is setup.
I think that the pbuffer is more like an extension to the driver than the card. You have it also for TNT cards if you have recent drivers. I do not know if it is faster than the backbuffer approach but you are not limited to how the backbuffer is setup.
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