GLSL: how to define input and output properly

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30 comments, last by Spikx 14 years, 6 months ago
So, are you using it on a valid GL3 context then?
Use glGetString(GL_VERSION) to find out.
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Quote:Original post by Erik Rufelt
So, are you using it on a valid GL3 context then?
Use glGetString(GL_VERSION) to find out.
Not yet, no. So I guess for in and out variables to work (on NVidia ;P) I need a valid GL3 context?

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