Can someone explain this please
i want to move through a scene i have created, BUT it would appear you cant use gluLookAt if you use glLoadIdentity() within the code following gluLookAt(...), so how do i get around this? i''ve tried glPushMatrix() and glPopMatrix() with no success.
So does this mean i cant use translatef() and glLoadIdentity()
help please this is very frustrating
try glGetDouble(GL_MODELVIEW_MATRIX,...) save the current matrix and use glLoadMatrix() to reload the matrix when you are ready to view the scene...
only a thought
only a thought
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement