[quote name='Telastyn' timestamp='1306380240' post='4815896']
.NET becomes a more viable platform
I toyed around with using F# in my mostly C# game for map generation. I could see something like AI being done there as well. Having that interoperability is a real benefit so that you can have the parts of your game that make sense in a functional language, while leaving all the parts that don't out.
Since I wanna create my own roguelike, I have the same idea: Use F# for complex algorithm stuff, like map generation. I'd be interested in your experience concerning map generation...did you have the expression it's worth doing it in F# ...compared to C#?
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No, but that might be because I was (and am) many orders of magnitude better with C# than F#.
Though nowadays C# has enough features that it'd be quicker/easier/better if I just wrote the thing in a functional style using C#.