[quote name='ageshero' timestamp='1308824662' post='4826709']
Either way, im The writer and Artist for the production of course, And i only used the listed games as an example to demonstrate the kind of of style of play i was looking for. I have alot of ideas for innovative gameplay, but that is way way to complex and into the thick of the whole thing to think about just yet.
Innovations within a given style of play are rare. It is not likely your project will succeed as an indie title because it contains a few innovative elements. Look at the recent indie successes, research what has worked. In general, the entire concept of a successful low-budget title is original, not just elements within a previously conquered genre.
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I just want to respond quickly to two things. First, no, innovation is not required to have success on the indie market. There are enough examples out there of companies that don't need any "gimmick" for lack of a better word to be successful. The innovative, or art-like indie games simply draw a lot more attention from us game programmers, but there really is a big market out there for non-innovative games. There are many indies who make games that are not driven by innovative gameplay, but by strong storytelling or by targetting a specific niche market. These indies have been around for years. They might not be millionairs, but they are making a living. And yes, you can even make a living making 2D RPG games in RPG maker as long as you can reach the right group of people.
[quote name='ageshero' timestamp='1308824662' post='4826709']
but imagine pushing UDK to do something like that. interesting.
"Crippling" would be a better term than "pushing" in this context.
I apologise if any of the above seems harsh. But if you choose the recruiting others route, have a flick through the Help Wanted section of this site to see how hard it is to engage other people with just ideas, concepts and stories.
If you decide to go down the route of programming yourself, you either need to accept the limitations of the available GameMaker-style applications or learn to program in a less restrictive language. If the latter, most of us need to start with something like Pong, work up through Tetris and Asteroids and go from there.
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Although I completely agree that for him to use UDK is a bad, bad idea, I don't think that using UDK for such a game is a bad idea. Mainly because you get access to a very strong visual pipeline that could create a very fancy looking 2D/3D game, and that could draw some unique attention. But yeah, UDK is not a place for a beginner unless it is basically a simple FPS mod. Ok, now I need to give an example because more people are saying it is a bad idea:
http://mildlydisconcerting.com/drillboid/
Here, this game is created with unity, but the same principles.