Perspective in opengl 3.3

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1 comment, last by themean 12 years, 2 months ago
No idea how to set perspective mode in opengl 3.3
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You create the matrix and upload it to the shader. Use a matrix library such as
http://www.opengl.org/wiki/Related_toolkits_and_APIs#Math_Libraries
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
10x but can you give me general way for this
10x

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