Things every graphics programmer should know?

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19 comments, last by noisecrime 12 years, 1 month ago
The Linear Algebra book by Strang is pretty good, in my opinion. Much of that space is taken up by the HUGE amount of problems he has at the end of each chapter - the actual material presented is light, but there's plenty of self-education in those problems. Careful though, many of them are written for people with extensive math backgrounds already - I took a year of calculus but found he was assuming some knowledge I didn't have.

Those books look very theoretical overall, which isn't a problem if that's what you like. Many of them are more applicable for computer graphics people - for anyone who wants to be a game programmer and isn't as sold on graphics theory, they're less essential.
Current game dev student at DePaul University in Chicago
Portfolio and current projects at http://philipbuuck.com
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One thing I would recommend is you download Microsoft Math, its free and its graphing features and well everything else are excellent, much better than a graphical calculator plus it has onenote integration which is great.


Wow, this looks great, thx for posting it.

In the past I used http://www.coolmath.com/graphit, from time to time i've looked for better products, but never really found anything. MS Math looks like it might fit the bill, I love the animate and trace features, though it looks like it might take some time to dig into all the features it provides.

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