[Unity 3D] Indie Team creating a FPS Game (With weekly updates)

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19 comments, last by Mackenzie Neumann 11 years, 7 months ago
New Update #23!

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[background=rgb(235, 235, 235)]Changes in this Update:[/background]

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[background=rgb(235, 235, 235)]- New In-Game menu,[/background]

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[background=rgb(235, 235, 235)]- New real time 3D weapon costumization menu,[/background]

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[background=rgb(235, 235, 235)]- New weapon statistics system (mobility, range, damage, recoil, fire rate, accuracy),[/background]

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[background=rgb(235, 235, 235)]- New surface type system[/background]

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[background=rgb(235, 235, 235)]- Improved fire rate,[/background]

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[background=rgb(235, 235, 235)]- Improved player's movement,[/background]

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[background=rgb(235, 235, 235)]- Improved Recoil,[/background]

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[background=rgb(235, 235, 235)]- Improved Zooming in,[/background]

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[background=rgb(235, 235, 235)]- Random spawnpoints,[/background]

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[background=rgb(235, 235, 235)]- New footstep sounds,[/background]

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[background=rgb(235, 235, 235)]- Improved multiplayer experience,[/background]

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[background=rgb(235, 235, 235)]- Many small improvements and bug fixes.[/background]

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New Update #24

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[background=rgb(235, 235, 235)]Changes in this Update:[/background]

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[background=rgb(235, 235, 235)]- New Weapon Sight (ACOG);[/background]

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[background=rgb(235, 235, 235)]- Death Notification System;[/background]

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[background=rgb(235, 235, 235)]- Animation when falling from a greater height;[/background]

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[background=rgb(235, 235, 235)]- Improved Recoil System;[/background]

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[background=rgb(235, 235, 235)]- Test Map at night;[/background]

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[background=rgb(235, 235, 235)]- New system for changing firing type (Single, Burst, Auto);[/background]

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[background=rgb(235, 235, 235)]- New and more enhanced parkour system;[/background]

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[background=rgb(235, 235, 235)]- This system also allows to jump through windows;[/background]

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[background=rgb(235, 235, 235)]- LOD now works on multiplayer;[/background]

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[background=rgb(235, 235, 235)]- Many Small bug fixes and improvements;[/background]

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New Update #25!!

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[background=rgb(235, 235, 235)]Changes in this Update:[/background]

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[background=rgb(235, 235, 235)]- New handgun and new animations,[/background]

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[background=rgb(235, 235, 235)]- Fake ambient occlusion on the feet,[/background]

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[background=rgb(235, 235, 235)]- Improved parkour system,[/background]

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[background=rgb(235, 235, 235)]- More animations to more actions,[/background]

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[background=rgb(235, 235, 235)]- New weapon sight,[/background]

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[background=rgb(235, 235, 235)]- New death screen,[/background]

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[background=rgb(235, 235, 235)]- Improved recoil,[/background]

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[background=rgb(235, 235, 235)]- New sniper,[/background]

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[background=rgb(235, 235, 235)]- Fall damage,[/background]

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[background=rgb(235, 235, 235)]- Many improvements and bug fixes.[/background]

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New Speed Modelling video of Benelli M4 shotgun

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This is pretty awesome. No public testers allowed yet?
New Update #26!

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Changes in this Update:
- New Shotgun - Benelli M4,
- New Shotgun - AA-12,
- New shotgun mecanism,
- Reload the amunition one by one and be able to stop the reload at any time,
- New Reflex Sight,
- Much improved zooming-in,
- Much easier to add new attachments to weapons, requiring 50% less work,
- New falling animation to prone position (just a prototype and will be changed),
- Improved Flashlight and LaserPointer Effect,
- New scope effect,
- New animations for the M4A1 and G36C,
- New parkour move, enables to jump over tall obstacles,
- Many improvements and bug fixes.
Asset Creation Part 1 - 3D Modelling

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This is the first video of a 3 part Asset Creation series!
This 3 Part Asset Creation series will show every step we take when we created an asset!
Part 1 - 3D Modelling
Part 2 - Mesh Optimization and UV Unwraping
Part 3 - Ambient Occlusion bake and Texturing
Asset Creation Part 2 - UV Unwraping & Mesh Optimization

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Here it is! The final video of this Asset Creation series
[ GIMP ] Asset Creation Part 3 - Texturing and AO Bake

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New Update #27!

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Changes in this Update:
- New reflex sight;
- All new animations for every weapon;
- New firing system;
- New recoil system;
- The more you fire, less acurate is the weapon. It all depends on the weapon's recoil and accuracy stats;
- Improved and optimized bullet physics;
- New and improved Zooming-in system
- Many improvements and bug fixes.

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