Shiny new FAQ, Round... N.

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10 comments, last by LAURENT* 8 years ago
So you may have noticed the little "Getting Started" blocks at the top right of some of our forums.

You may have also noticed that the one for General Programming is conspicuously empty and/or just plain missing.


I'd like to correct this by starting (again) to collect some of the better resources and articles and such that we have for things that are commonly discussed here in GP. While I do spent an inordinate amount of time lurking in this forum, I probably don't have a good enough memory to put together a comprehensive list by myself.

So I want to enlist the GameDev.Net masses to help accumulate links, FAQs, and other info that you think would be good to have in the Getting Started box.



Fire away!

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

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A couple of links/topics I see pop up repeatedly include (in no particular order):

Write Games, Not Engines
Singletons (and/or perhaps Performant Singletons)
Fix Your Timestep!
What Every Computer Scientist Should Know About Floating-Point Arithmetic
The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets


Don't forget we also still have separate faq pages if you want to include any longer content -- you would just need to stick a link to that in "getting started" as well. smile.png

- Jason Astle-Adams

All The enginuity articles :-

Enginuity Part 1: http://www.gamedev.net/page/resources/_/technical/game-programming/enginuity-part-i-r1947
Enginuity Part 2: http://www.gamedev.net/page/resources/_/technical/game-programming/enginuity-part-ii-r1954
Enginuity Part 3: http://www.gamedev.net/page/resources/_/technical/game-programming/enginuity-part-iii-r1959
Enginuity Part 4: http://www.gamedev.net/page/resources/_/technical/game-programming/enginuity-part-iv-r1973
Enginuity Part 5: http://www.gamedev.net/page/resources/_/technical/game-programming/enginuity-part-v-r2011

Templates: http://www.cplusplus.com/doc/tutorial/templates/

STL: http://www.cplusplus.com/reference/stl/

a WIP 2d game engine: https://code.google.com/p/modulusengine/

English is not my first language, so do feel free to correct me :)

C++ FAQ. I like the SGI STL Programmer's Guide.
[TheUnbeliever]

All The enginuity articles :-

Enginuity Part 1: http://www.gamedev.n...ty-part-i-r1947
Enginuity Part 2: http://www.gamedev.n...y-part-ii-r1954
Enginuity Part 3: http://www.gamedev.n...-part-iii-r1959
Enginuity Part 4: http://www.gamedev.n...y-part-iv-r1973
Enginuity Part 5: http://www.gamedev.n...ty-part-v-r2011

Templates: http://www.cplusplus...rial/templates/

STL: http://www.cplusplus.../reference/stl/


Didn't superpig himself say that he doesn't think the Enginuity articles are all that good?
Maybe outdated, but anyway:
http://www.opengl.org/archives/resources/faq/technical/
General C++ knowledge: http://www.gotw.ca/gotw/
Dictionary of Algorithms and Data structures: http://xlinux.nist.gov/dads// (although this site does say it is moving soon, but not when)
"In order to understand recursion, you must first understand recursion."
My website dedicated to sorting algorithms
I'm trying an experiment with the Getting Started bar. I want to post some of the common FAQ stuff as journal entries, so that people can comment back and keep discussion flowing. Instead of the FAQ being read-only material, I'd really like to see more participation from the forum regulars and even turn it into a collaborative effort instead of just something I manually curate (since I obviously suck at it!).

So check out the stuff that gets added there every now and then, and post your thoughts. Let's all make this an even more kick-ass forum.

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

C++
---
Video Lecture on STL - http://channel9.msdn...ephan-T-Lavavej
Thinking in C++ - http://www.smart2help.com/e-books/ticpp-2nd-ed-vol-two/#_TocRef53985862 (The author allows for free online copies - http://mindview.net/...ingInCPP2e.html)


General
---
Unicode + Character Sets - http://joelonsoftwar...es/Unicode.html


I have some more sitting around somewhere
The iso C++ committee's Getting Started page.
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