@HNicolas: Maybe you are right, it must be quieter.
@Kauna: Thanks for your suggestion. Currently the water texture has an alpha based on the algorithm to generate the terrain, the problem is that I increase and decrease the water, and the alpha channel do not change, because is the same texture obviously, and maybe that is the problem here, in some cases the user cannot appreciate the different color according to terrain deep.
I like the non-blended water version a lot more. Has huge retro effect.
I agree with Kauna too, the water looks like drinkable tap-water with this transparency.
[size=2]Ruby on Rails, ASP.NET MVC, jQuery and everything else web.. now also trying my hand on games.