Original Post
I have a strange problem with my DirectX9 engine and ATI drivers - and no idea how to track this further:
After I installed the latest ATI driver on my computer directX-DrawIndexedPrimitive calls starts to ommit some triangles while rendering. This behaviour starts exactly after 512 calls to DrawIndexedPrimitive. I have run under maximum debug settings, debug directx, nothing conspicious is reported. This only happens using the latest ATI drivers.
I'm using my own a 3D game engine which has already been used in a few commercial releases, DirectX 9, shader model 3.0. System is Windows 7, 64bit, a HP 8510p notebook with a ATI HD 2600 mobility GPU.
The code works fine with the Windows 7 stock drivers, and the original HP drivers from 2009. But not with the current ATI drivers. So far I said, well, forget the ATI drivers. However, yesterday I installed the indy game "starfarer", that does not even get the device up at all using the windows 7 or HP driver, but does so using the ATI one.
It would really suck if I had to say to my eventual customers "you might not be able to play your other games, but my game will work fine if you roll back your gpu driver.".
So has anybody had similar experiences? Are there known issues with the DrawIndexedPrimitive and ATI? Any ideas what to try?
- Matt
After I installed the latest ATI driver on my computer directX-DrawIndexedPrimitive calls starts to ommit some triangles while rendering. This behaviour starts exactly after 512 calls to DrawIndexedPrimitive. I have run under maximum debug settings, debug directx, nothing conspicious is reported. This only happens using the latest ATI drivers.
I'm using my own a 3D game engine which has already been used in a few commercial releases, DirectX 9, shader model 3.0. System is Windows 7, 64bit, a HP 8510p notebook with a ATI HD 2600 mobility GPU.
The code works fine with the Windows 7 stock drivers, and the original HP drivers from 2009. But not with the current ATI drivers. So far I said, well, forget the ATI drivers. However, yesterday I installed the indy game "starfarer", that does not even get the device up at all using the windows 7 or HP driver, but does so using the ATI one.
It would really suck if I had to say to my eventual customers "you might not be able to play your other games, but my game will work fine if you roll back your gpu driver.".
So has anybody had similar experiences? Are there known issues with the DrawIndexedPrimitive and ATI? Any ideas what to try?
- Matt