Bitmap font color in D3D11

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0 comments, last by MJP 11 years, 9 months ago
How do I take a white bitmap font texture and modulate it with another color at render time?
I was able to do this in D3D9, but I am unfamiliar with DirectX 11.
Can someone point me in the right direction?
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Multiply the texture color by some other color in your pixel shader.

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