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Back to Graphics and GPU Programming
DirectX11 mip mapping
Graphics and GPU Programming
Programming
Started by
Visje
September 06, 2012 10:10 AM
30
comments, last by
Visje
11 years, 8 months ago
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Erik Rufelt
5,903
September 07, 2012 03:15 PM
You should be able to call GenerateMips only once at load time also, right after UpdateSubresource, and during frame-time use the exact same code as before when mip-levels was 1.
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Visje
109
Author
September 07, 2012 03:19 PM
I'll do that. Thanks
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