Simple game

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10 comments, last by Attronis 11 years, 6 months ago

Here's what I would do:

  1. Pong
  2. Breakout
  3. Space Invaders (credit to GearSlayer360)
  4. Asteroids
  5. Tetris
  6. Pac-Man
  7. ????
  8. Make Money

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Most importantly, those mechanics are known well-enough that you should be able to code those from scratch. You should not be looking for code for those games ... to mod.


Add Tic-Tac-Toe which is wonderful and under-rated. Make this in your first couple games.

As you make each of these games, look for ways to improve each one. Don't just get them functioning and move to the next, but really develop it. For example, improved physics, artificial intelligence, color changing events (indicates something changed), obstacles, and so forth.


Clinton

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer

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Everyone starts with pong... Just do that. Trust me, there's really no magic going on behind the scenes here. Rarely are there bits of arcane knowledge to be gained by looking at others' code for simple stuff. You'll learn a lot more by doing yourself than you will by watching someone else do.


Not to speak to the contrary of most assuredly a more experienced programmer, but for beginners really looking to tackle their first project (I do speak from experience here) it can sometimes be overwhelming "putting the pieces together." I've found that it can help to look at the way other people have structured their programs, or ways in which in they manage their data, etc. However, one would be well advised to look for example code that is [color=#800000]not more complicated than you are ready to digest. Also, you're looking to glean ideas here, not foundations; you will learn very little if you "core" a program and decorate it to suit.

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