Networking A Game

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9 comments, last by BCullis 11 years, 4 months ago

I've been looking through some of the functions and stumbled through some networking functions

(list of functions)


I think there's a big assumption being overlooked here: they're using an academic-proprietary scripting language. That may well remove a lot of the complexity of the task depending on how the script-hooked methods are designed.

Hazard Pay :: FPS/RTS in SharpDX (gathering dust, retained for... historical purposes)
DeviantArt :: Because right-brain needs love too (also pretty neglected these days)

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