2D Platformer, Advanced physics SAT. (Think Sonic)

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9 comments, last by EduardoMoura 11 years, 4 months ago

Hum, so should I go with sensors then? with sensor I can do any loops, any slopes whatever, I just feel that for a "general" aproach using SAT its a bit hacky. I am thinking in checking the slope angle with the terrain normal, but I am not sure how to go about it.

For the physics part its just moving the player in Xspeed * Cos and in the Y its Sin or something like that, so it ould follow the terrain slope.

I guess I am bit "noob" in using Sat to do platformers, since I can seem to find a way to physics without sensors.

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