Jump to content

View more

Image of the Day

The night is still, but the invasion brings chaos. #screenshotsaturday #hanako #indiegame #gameart #ue4 #samurai https://t.co/cgILXuokoS
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

OBB plane point of intersection

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 Irlan Robson   Members   

4056
Like
0Likes
Like

Posted 25 February 2013 - 07:44 PM

How to do??? in 3d



#2 Irlan Robson   Members   

4056
Like
0Likes
Like

Posted 26 February 2013 - 07:29 AM

I'm calculating like this and is giving me realistic results:
 
Taking all the vertices combinations (total = 24 lines = 48 points) on the OBB, doing a Ray-Plane Intersection and getting the intersection point.
There is some kind of better way to do this or it is actually the right way? Thanks.





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.