Hi, I'm interested in learning OpenGL 3.3 Core or Higher (no deprecated functionality) and have already tried out some online tutorials such as http://www.opengl-tutorial.org/ and http://www.arcsynthesis.org/gltut/index.html and http://ogldev.atspace.co.uk/ but I feel that I'm not learning as best as I could if I would actually read a book.
I'm currently learning OpenGL at http://open.gl/ While I like this site and am learning, I'd like to also learn from a book after I finish the tutorial, as a book gives a more in-depth explanation and usually has some exercises (if not, it doesn't really matter).
I looked at OpenGL Superbible 5th Edition but people were saying it teaches his OpenGL Wrapper Library and not the actual OpenGL API. I've come to conclude that I dislike the Superbible 5th edition because I want to learn right from the get-go, I don't want to start learning from their own OpenGL Wrapper Library, I want to start learning OpenGL 3.3 Core or Higher instantly. (I picked the book up from a library and read it, which I ended up disliking the way it taught OpenGL, which was the Wrapper Library, however I did like the nice explanation and everything about the history, etc.)
Any suggestions are appreciated, thanks. Also I'm currently using GLFW and GLEW (but obviously it doesn't really matter).