Hi everyone,
I'm drawing some alpha blended sprites using D3DXSPRITE_ALPHABLEND, and I've noticed that the sprites show some artifacts around their edges, where the alpha blending takes place. You can see some on the green arrow effects in this image:
[attachment=14312:sprite_white.jpg]
The edges of the arrow show some whiteness and there's a vertical white line at the tip.
Does anyone know why this might be happening?
Thanks!