D3D10_TEXTURE2D_DESC desc;
ZeroMemory( &desc, sizeof( desc ) );
desc.Width=width;
desc.Height=height;
desc.Format=DXGI_FORMAT_R8G8B8A8_UNORM;
desc.Usage=D3D10_USAGE_DEFAULT;
desc.MipLevels=1;
desc.ArraySize = 1;
desc.SampleDesc.Count=1;
desc.SampleDesc.Quality=0;
desc.BindFlags=D3D10_BIND_RENDER_TARGET;
desc.MiscFlags = D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX;
hr=g_pd3dDevice->CreateTexture2D( &desc, NULL, &g_pRenderTargetShared);
if(FAILED(hr))
return FALSE;
I'm trying to use above texture as shared resource but create texture call is unsuccessful to create shared texture.
I'm trying to use above texture as shared resource but create texture call is unsuccessful to create shared texture.