Hello,
I am an aspiring game programmer. Currently I am in my 3rd year (of 4) of studies (Computer Science).
I am writing this topic to get some advice about a 3D game I will develop that will help me get a job in the industry.
Experience:
I am experienced with the following programming languages:
1) C++ -- developed 3 2D games
2) C# -- developed 1 2D game (using XNA)
3) Java -- developed 1 2D game (on android)
4) D -- developed a ray tracer (which is fairly limited at this time).
The games can be found here:
http://greenbits.webs.com/games.htm
Here is a picture of the raytracer:
http://i46.tinypic.com/2cwn3wx.png
The future:
During the last week I decided to make a 3D game to use for getting a job in the industry. As I understand, it is a requirement to have a 3D game in my portfolio (please correct me if I am wrong).
So I was thinking of a stealth game that will be 3D, with physics and good AI.
Story: The story is short. The hero gets abducted and must escape the place where he has awoken at (a forest maybe).
It will feature a top down camera, like league of legends (similarities stop here).
Here is a prototype picture I painted.
The player starts at the lower left corner and must reach the top right one.
In the middle of the stage there is an enemy who is partolling the area.
* The player cannot attack/kill anyone.
* If the player steps into the "view radius" of an enemy, he will be spotted. The enemy will run towards the player and kill him. So the player must not get spotted.
* When the player walks, he is making noise. If the noise circle (sphere in the game) of the player intersects with the hearing circle of an enemy, the enemy will get in "alert" state. He will walk towards the position where the noise came from and try to find who did it.
There will be certain things the player can use to make it to his destination:
* A device that will make lots of noise to attract attention. The player can use it to make enemies go towards an place and escape from the other side.
* A device that makes the place partially invisible when standing next to objects.
* The player will be able to run (but that will generate more noise)
* A teleport device
* Hiding in the shadows (I don't know if this will be hard to implement -- I hope it isn't)
The enemies will use a path finding algorithm like A*.
A physics engine will be used for collision detection.
Note: I haven't started making the game yet (I haven't even finished the game design document for it).
---------------------------
Now the important question.
Given that I finish the above game in year's time and with the games I have already made,
will I be eligible (is this the word?) to get a job?
Thanks a lot for your time.