We get it. We use ad blockers too. But GameDev.net displays them so we can continue to be a great platform for you.
Please whitelist GameDev.net and our advertisers.
Also consider a GDNet+ Pro subscription to remove all ads from GameDev.net.
Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content.
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
Posted 28 April 2013 - 05:33 AM
Posted 28 April 2013 - 07:06 AM
My guess would be that the aim is to minimize the paper wastage, and to do that in the example case it's not helpful to use the 30x20 sized piece (because that would leave a 22x2=44 sized piece left over, after filling the remaining space with 12x4 pieces).
That is:
(12x4x3) + (14x10x3) + (20x8x2) = 884
(42x22)-884 = 40 (the total paper wastage)
Posted 28 April 2013 - 05:34 PM
Posted 28 April 2013 - 06:18 PM
If I have a rectangle of size 42 x 22 as above.And I want to cut it in pieces of 30 x 20.In the above example,it shows me that the pieces I will get will be 0.How is that possible? Shouldn't it be 1?!
To expand on what Adam_42 said, it sounds like the textbook is asking you to come up with a certain number of cuts of each size such that the minimum amount of paper is wasted.
To give an analogous problem: I have a $3.50. There are 4 things in the store I can buy, all of them costing different prices. Let's say item 1 is $0.50, item 2 is $1, item 3 is $2, and item 4 is $3.25. What should I buy such that I have the least amount of money left? Sure, I could afford to buy one of item #4. But that would leave me with $0.25 remaining, which isn't the "least amount of money left" (because if I instead bought one of items 1, 2, and 3, I would spend $3.50 total and have 0 left, which is more "optimal").
Similarly, in your problem, it's not about "what can you cut?" It's about "what should you cut to get the least waste?"
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC.