Touched a nerve, did I? LOL (BTW, it's a 4chan meme--who the fuck reads reddit?)
I'm not defensive, since I'm not associated with the authors and I don't have anything invested in it. I am, however, planning to accelerate it with OptiX, as I've used OptiX with OpenGL before (for rendering reflections and refractions in an otherwise rasterized scene), and it seems a perfect fit. Your comment on glossy indirect is a red herring; the cow object in fig.6 is glossy. Same for photon volume clipping--you'd have to be the closer to the surface than the volume radius:
simply restrict the viewpoint from approaching the surface closer than the photon volume minor radius, which is typically 0.1m for the human-scale scenes in our experiments. We note that many applications already impose a similar restriction to avoid clipping nearby geometry or penetrating it with a view model.
Are you seriously objecting to that solution?