Hello there. Once again, thank you for this great scripting language.
As I understand adding script sections to a module is more or less the same as concatenating several code snippets (except for error messages). When building my code everything inside the module is discarded and replaced by the script sections I added. Is this correct?
Functions as well as global variables can be dynamically compiled into a module. What I need is adding class declarations on the fly, so I can add new classes while the game progresses and create instances of them. Is this is possible and if not, how difficult would it be to add such a feature?