Coffee, the engine 0.0.2

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20 comments, last by haegarr 10 years, 4 months ago

deleted: wrong link.

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Wrong link, here it is: http://igg.me/at/coffee3d/x/4574876

The speach text has been updated, a speech video will come the following days as well.

Please note that DevMaster features list is already outdated, will try a nice way to expose it on the website later on...

First press release is available.

... and next Coffee beta release is coming this week.

Featuring full Editor/GUI drag&drop support, user friendly Explorer (asset/resource browser), enhanced shaders/materials support, and bunch of bugfixes as usual.

The first games done with Coffee are available for free (final builds and project sources/assets), in the Coffee Shop, they will be extended for each releases.

Stay tuuuuned! ...and please, give it a quick look, when you are at Coffee pause! smile.png

Coffee PRO 0.2.23 and Coffee FREE 0.2.7 are out!
http://www.coffee3d.net/blog/36-coffee-0-2-23

Website has been updated as well.

So the next version is coming, it fixes random crashes when reimporting assets in the editor.

... and, I passed the weekend to add kind of Soft Shadows on shadow volumes.

While it's a bit fake (depends of lights/tweaking), it works nicely and was easy to implement, apart from lacking documentation.

Basically it's done in two passes (kind of, fullscreen quads) per light in a deferred renderer, like any blur postprocess :

- first pass requires GLEE_ARB_stencil_texturing & GLEE_EXT_gpu_shader4, it's just a simple horizontal gaussian blur of stencil buffer, with radius based on distance sample/light & depth (& taking normals into account for artifacts)

- second pass just make the same but based on the output of first one, vertically (just no more stencil things)

- usual deferred light pass, multiplying final output by shadow buffer or one depending of Softness param

It's heavier than blur, cause you need usual pos reconstruction and things, but I was surprised of the perf on my cheap GT415M, and it's easily customizable for end-users, so it's in the release as well.

Other details here: http://www.coffee3d.net/forums/graphics/soft-shadows/54#p54

Mini bump:

About Indiegogo campaign: while there are 30 days remaining, it's already considered as an epic-fail. Not sure how the Indiegogo factor works, even some empty projects appear on the "most popular" pages, while coffee is nowhere. At least I tried.

PRO License of Coffee is fixed to $50.

See you.

Coffee 0.3 is out!

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Web: http://www.coffee3d.net

Facebook: coffee3d

Twitter: #coffee3d

YouTube: CoffeeTheEngine

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Coffee Web Player is supported on Kongregate : http://www.kongregate.com/games/skarab24/yhtstfo

Not sure if users will accept it, will add direct deployment option in editor if it stays there a while.

A bit depressed, but I'm up for the Ludum Dare 28!

This will be a messy game with cube-ships and alien-cubes hacking...

edit: oh, and it'll add some little but useful improvements on Coffee as well.

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