deleted: wrong link.
Coffee, the engine 0.0.2
Wrong link, here it is: http://igg.me/at/coffee3d/x/4574876
The speach text has been updated, a speech video will come the following days as well.
Please note that DevMaster features list is already outdated, will try a nice way to expose it on the website later on...
First press release is available.
... and next Coffee beta release is coming this week.
Featuring full Editor/GUI drag&drop support, user friendly Explorer (asset/resource browser), enhanced shaders/materials support, and bunch of bugfixes as usual.
The first games done with Coffee are available for free (final builds and project sources/assets), in the Coffee Shop, they will be extended for each releases.
Stay tuuuuned! ...and please, give it a quick look, when you are at Coffee pause!
Coffee PRO 0.2.23 and Coffee FREE 0.2.7 are out!
http://www.coffee3d.net/blog/36-coffee-0-2-23
Website has been updated as well.
So the next version is coming, it fixes random crashes when reimporting assets in the editor.
... and, I passed the weekend to add kind of Soft Shadows on shadow volumes.
While it's a bit fake (depends of lights/tweaking), it works nicely and was easy to implement, apart from lacking documentation.
Basically it's done in two passes (kind of, fullscreen quads) per light in a deferred renderer, like any blur postprocess :
- first pass requires GLEE_ARB_stencil_texturing & GLEE_EXT_gpu_shader4, it's just a simple horizontal gaussian blur of stencil buffer, with radius based on distance sample/light & depth (& taking normals into account for artifacts)
- second pass just make the same but based on the output of first one, vertically (just no more stencil things)
- usual deferred light pass, multiplying final output by shadow buffer or one depending of Softness param
It's heavier than blur, cause you need usual pos reconstruction and things, but I was surprised of the perf on my cheap GT415M, and it's easily customizable for end-users, so it's in the release as well.
Other details here: http://www.coffee3d.net/forums/graphics/soft-shadows/54#p54
About Indiegogo campaign: while there are 30 days remaining, it's already considered as an epic-fail. Not sure how the Indiegogo factor works, even some empty projects appear on the "most popular" pages, while coffee is nowhere. At least I tried.
PRO License of Coffee is fixed to $50.
See you.
Coffee Web Player is supported on Kongregate : http://www.kongregate.com/games/skarab24/yhtstfo
Not sure if users will accept it, will add direct deployment option in editor if it stays there a while.