Good book or online tutorial to learn modern OpenGL

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4 comments, last by mark ds 10 years, 7 months ago

Hi,

I am currently rewriting my DX11 renderer, and I though now would be a good time to start making it compatible with OpenGL as well. Can you recommend any good tutorials or books for learning modern OpenGL. The end goal would be to port my deferred renderer to OpenGL. I know DX11 but I have very little experience with OpenGL, so a beginners guid might be in place, as long as it does not stop with a spinning cube :)

Thanks!

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OpenGL Programming Guide the red book.

OR Interactive modern computer graphics very beginner

What? Last time I checked the red book was about what people did in the 90s.

http://www.opengl-tutorial.org/ should be a nice introduction to OpenGL if you already generally know what's going on but want to learn the API.

The Red Book is kind of acceptable if you use the very latest edition. Other than the previous ones, it doesn't lie about its contents (such as the so-called 3.x version), it really deals modern OpenGL, exclusively, and no shit. Though I personally still don't like it too much.

The latest edition of the OpenGL SuperBible (came out 2 months or so ago) is surprisingly good. It doesn't look like it at first sight (in particular, I find the title extremely badly chosen), but it's in my opinion very comprehensive and complete.

Definetly use this: http://research.ncl.ac.uk/game/mastersdegree/graphicsforgames/

Has a lot of tutorials and a intro to OpenGL Shaders. Some CS related articles too. cool.png

This one is pretty good http://www.arcsynthesis.org/gltut/

This focuses on specific tasks using GL 4.x

http://antongerdelan.net/opengl/

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