So, is there any particular reason why you don't just ray march the height field of the terrain?
Henning
So, is there any particular reason why you don't just ray march the height field of the terrain?
Henning
Hmm, it kind of seems this is similar to shadow map "acne". I would kind of expect from your description of the problem that you would instead get alternating bands of in/out of shadow, getting worse with distance (as opposed to your pillow shape).
Have you played around with a depth bias?