Im new and i looked around, i hope im posting in the right spot haha! im really bad at descriptions and a lot of what im saying will actually be the beginning cutscene but id like to put it all out there.
Basically, im making a video game called Goobert which is a 2D platformer. its about a voodoo stringdoll named Goobert and his journey to save Stella, a ragdoll that is kidnapped by alien Goo monsters. The Goo monsters invade Gooberts planet to steal "Essence", which is the life force keeping Goobert and everyone else alive. It has the power to bring anything to life, and the Goo's want to use it to conquer other planets. Several of the alien goo's, of different colors, corner Goobert, who accidentally uses a vacuum cleaner to suck up the blue goo, scaring the rest off. Goobert then, trying to get the goo he recently captured out, puts the vacuum in reverse and the goo goes flying out and splatters all over the floor(never to get back up). Trying to leave, Goobert slips on the goo and goes hurdling out a window to the streets below where he sees Stella being taken away. Ironically, Stella hates Goobert and when she sees him trying to rescue her, hurries onto the alien ship as fast as she can.
Later goobert goes back to his mess of an alien on the floor and slips again. later, however, he uses the vacuum cleaner to suck up an alien of a different color and its sticky, thus bringing the dynamics of the game; different colored goo's have different properties and you use them to get through the game.
So his vacuum is his primary weapon, and the game itself is a 2D Platformer/Puzzle. You use different goo's to slide into and break walls or boxes, to jump up and grab onto walls, to bounce higher, and even to hide. You can also get upgrades for your vacuum cleaner(hold more goo's, longer suction distance, longer projectile distance, etc) which you will need to do periodically to advance. the other fun part(which might make people hate me but love me as well) is there are certain levels where youll need(as an example) a blue goo, but there isnt one. The idea is, youll already have one stored in your vacuum backpack to use. If you dont, you must go to a level previously that had one, suck up the go, then revisit the level your trying to beat to advance. Annoying, but i feel it adds more to the game.
theres SOOOOOO much more but i dont want to waste everyones day. Ill put up a simple mockup i made of goobert on some of the tiles, i want honest feedback! I hope to release this game(if it does well) to Steam Greenlight or the Android Marketplace(i dont know how well a platformer like this would do on a phone since theres so much to use button-wise).
so what does everyone think? Also, thanks for taking the time to read this