Hi, Im newbie in DirectX11 on Windows Phone as Windows Store App.
My recent project is simple porting of other 2D native software using SDL to .Net with DirectX.
Here is my question. How blits pixels data to video memory directly using Direct3D11 (without Direct2D, because Direct2D is not exists in Windows phone 8!). SDL provides surface structure which has directly writable buffer. But Direct3D has no way like SDL.
I think that using Dynamic Texture2D with Map and UnMap methods, but I can't sure this is best way.
I want to your opinions. Thanks.