Hi,
(Using DirectX 9)
Is it possible and usefull to use 16 bits values instead of 32 bits values for vertexbuffer and/or in hlsl shaders in order to have better performance and/or memory ressources ?
I can use D3DFMT_INDEX16 for my index buffer, can i have 16 bits values in by vertexbuffers ?
What about HLSL shaders ?
Thanks.