ONE thing i need though are the raw-physical sugnatures of this 20 or something winapi calls I use (like the one above) this is the signatures
after unfolding al macros - i do not know from where to get this and do not risk the mistakes in types (becouse if i do mistake i will have a runtime corruption) :/ i would like to avoid this
They are all in the Windows headers that ship with any SDK. What do you think Windows.h is?
I'm obviously missing something here. You seem to think defining these manually rather than including the headers is affecting the dissassembly or something? There is no difference to the compiler whether you manually declare a function or include a header - #include is literally just text-replace by the preprocessor - so could you explain again why you are doing this?
If its just for fun or out of interest, good luck to you. For anything else it is just lunacy.
its for fun, also for some learning purposes (related to disasembly realm ,
thats why i used the word, when you trace api calls they are raw types
off-skined from define macros and typedefs to raw c types - i need some reference on an easy way for getting to know how such off-skined win api calls look like)