Jump to content

View more

Image of the Day

Working on an auto spawn system. #gamedev #indiedev #screenshotsaturday https://t.co/Mm2kfekz7b
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

finding water rendering articles or demos

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
4 replies to this topic

#1 db123   Members   

222
Like
0Likes
Like

Posted 12 February 2014 - 08:00 PM

I want to study how to render water in 3d scene, but i have find less material on this topic.

like this:

      http://www.ogre3d.org/tikiwiki/Hydrax

 

is there any another useful articles or demos?biggrin.png



#2 ferrous   Members   

6022
Like
0Likes
Like

Posted 12 February 2014 - 10:04 PM

This is probably overkill for what you want to do, but I'll mention it anyway:

http://mmacklin.com/pbf_sig_preprint.pdf



#3 Bacterius   Members   

13164
Like
0Likes
Like

Posted 12 February 2014 - 10:51 PM

I used this when I was in high school for my water rendering project. It's pretty decent, and has sample code along with the paper.

 

http://fileadmin.cs.lth.se/graphics/theses/projects/projgrid/


“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”


#4 phil_t   Members   

7999
Like
1Likes
Like

Posted 12 February 2014 - 11:20 PM

What specifically are you interested in? Reflections? Water optics? Wave simulations?

 

I have some articles on my blog:

http://mtnphil.wordpress.com/category/water/

 

Currently I'm working on an article about height field water simulation (waves).

 

This page has links to a lot of articles:

http://vterrain.org/Water/



#5 WhiskyJoe   Members   

1785
Like
0Likes
Like

Posted 13 February 2014 - 04:04 AM

I have a demo that demonstrates water that goes a little bit behind the basics (with that I mean refraction/reflection/fresnel), which you can find it here.

 

I also have a very simple implementation that is just a plane with a color and some scrolling normal maps, which you can find here.

 

You can download the source and/or the demo on the pages. I don't claim these are the best ways to do it (they were made with some tight time constraints), but it got the job done. Hope it's helpfull in some way. 






Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.