I want to study how to render water in 3d scene, but i have find less material on this topic.
is there any another useful articles or demos?
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Posted 12 February 2014 - 10:51 PM
I used this when I was in high school for my water rendering project. It's pretty decent, and has sample code along with the paper.
“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”
Posted 12 February 2014 - 11:20 PM
What specifically are you interested in? Reflections? Water optics? Wave simulations?
I have some articles on my blog:
Currently I'm working on an article about height field water simulation (waves).
This page has links to a lot of articles:
Posted 13 February 2014 - 04:04 AM
I have a demo that demonstrates water that goes a little bit behind the basics (with that I mean refraction/reflection/fresnel), which you can find it here.
I also have a very simple implementation that is just a plane with a color and some scrolling normal maps, which you can find here.
You can download the source and/or the demo on the pages. I don't claim these are the best ways to do it (they were made with some tight time constraints), but it got the job done. Hope it's helpfull in some way.
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