I'll just say: Don't get discouraged if you get downvotes for your questions, its okay to ask things.
Think of it as trading reputation points for knowledge :D
One of the funniest statements I have read on this forum.
I'll just say: Don't get discouraged if you get downvotes for your questions, its okay to ask things.
Think of it as trading reputation points for knowledge :D
Its sad but true, I find Gamedev to be a rather hostile forum.
I don't think its overly hostile unless you ask overtly silly questions, or take a wrong-headed opinion and really stick to your guns. I do think people are unfairly down-voted on occasion, and when I see people in the negative for it I take a look through the thread, and at the post and if they don't seem to be in the wrong I'm happy to upvote even if they're incorrect about something.
People can make honest mistakes or be genuinely confused and shouldn't fear being punished for it. And there does seem to be a piling-on effect that's really not helpful or productive.
But I think the system mostly works -- Its pretty rare that I downvote anyone. When I do they're objectively wrong and unwilling to admit it, or rude. I also tend to follow an axiom that I don't downvote unless I or someone else has/can correct the information. It seems unfair to downvote without letting its target know why, or how they're wrong.
The program counter is the address of the instruction.It needs the address to figure out which instruction is next.
I thought that was the job of PC(Program Counter)
Of course it does; it's job is to load data from memory.1) It needs the data to decode the instruction. It needs the address to figure out which instruction is next.2) A program is stored in RAM.3) I have no clue what you mean by a load consuming memory.
I mean the load operation the one that has 5 steps: fetch encode execute memory read. The load operation requires RAM in order to operate right?
Of course it does; it's job is to load data from memory.
Oh I get it now! Thanks for clearing up my doubt with all the questions. Everyone else did a great job too.
Its sad but true, I find Gamedev to be a rather hostile forum.
I don't think its overly hostile unless you ask overtly silly questions, or take a wrong-headed opinion and really stick to your guns. I do think people are unfairly down-voted on occasion, and when I see people in the negative for it I take a look through the thread, and at the post and if they don't seem to be in the wrong I'm happy to upvote even if they're incorrect about something.
People can make honest mistakes or be genuinely confused and shouldn't fear being punished for it. And there does seem to be a piling-on effect that's really not helpful or productive.
But I think the system mostly works -- Its pretty rare that I downvote anyone. When I do they're objectively wrong and unwilling to admit it, or rude. I also tend to follow an axiom that I don't downvote unless I or someone else has/can correct the information. It seems unfair to downvote without letting its target know why, or how they're wrong.