Hi guys!
I have a texture i wish to take a part of the data from and set to another texture, for example I have my color map covering my entire terrain and I wish to take the data from a square 10x10 and set to another texture which is then to be used as a sub texture on my terrain. This i do as a test to see i am doing everything right, I will not take all the data from the color map when i get this to work. I can't get this to work anything like I want and all I get are stripes of RGB.
for (int y = 0; y < 10; y++) {
for (int x = 0; x<30; x++) {
imageData[x+y*30]=colorMapData[x+512*3*y];
}
}
this code i thought would give a small 10x10 chunk of the color map to my imageData but instead I get what you can see in the picture.
I hope you guys can see what I am doing wrong :)
Thanks for your time!
//Hintze