o.k, So I want to program a multiplayer game that runs in one's web browser. I want players to be able to log into their accounts and then join the 3D world that is being hosted by a server. the players then use their browser as a client to interact with the backend server and other players.
I'm going to use libs from Node.js and Three.js and if it's compatible with Windows, Pomelo for it's scalable server libs.
thought's on choosing this route? Once I get going I don't want to have to jump to another language because it has better tools to handle the requirements of them game.