Really cool There was a thread on here recently looking for a service like this, but I couldn't find (m)any.
FYI - I just tried to view your page on my iPhone, and the home/default page was quite broken (had to scroll down a loooong way to find the content).
I'm currently working on a game that is going to use an optional system like this -- players can opt in to a 'paid' match for a small fee, which goes into a prize pool. We skim 10%, the winner of the match gets 50%, 2nd gets 30%, 3rd gets 10%, etc...
The problem is that dealing with all that real money is a big hassle for a developer, so paying someone like you to do it for us is an attractive option!
I couldn't quite tell from your site, but can players withdraw real money from their wallets? i.e. can players spend, and then win real money that they can take out of the game?
Can they also bet with fake/free virtual currency if they don't want to use real money?
On the negative though... the 50/50 split is really expensive! I would expect something more like 70/30, and that's if you were distributing my game to customers, not just handling my payments... so ideally as low as 95/5
For example, say my game has to make back $1M to be profitable (e.g. say I'm spending $500k on development and $500k on marketing). Say I also pay 30% income tax, so I really need to make back at least ~$1.5M.
In the 50/50 split scenario, I'm going to pay you $1.5M for your financial/data services, just so I can break even on my $1M development costs... This does not sound like a good deal to me - I'm paying you 3x more than I paid the development staff!
In a 90/10 scenario, I'm going to pay you $150k -- a price that's a lot closer to what it would cost to build my own half-baked internal payment system
Are you at all flexible on your pricing model?
Also, forcing my players to have a log-in for my game, and also a separate log-in for the payment system is really bad. Is there a way that log-ins and/or client registration could be done by the game servers?